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Epic Pillar of Light

Weapon Type Quarterstaff
Damage 3.6[1d6] + 6 Bludgeon, Magic, Good
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 23
Binding Binds to Account on Acquire
Accepts Sentience Yes
Clickie Searing Light (Caster Level: 5) — 3 Charges, Recharge 3/day
Description This fiery staff blazes with the righteousness of the Silver Flame.
Material Wood
Durability 310
Weight 4.00 lbs
Effects
  • +6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Silver Flame Lore +18%: Your Positive, Light, and Alignment spells gain a +18% Equipment Bonus to their chance to Critical Hit.
  • Power of the Silver Flame +122: +122 Equipment Bonus to Positive, Light, and Alignment Spell Power.
  • Holy 5: This weapon is wielded by the pure to smite the wicked, dealing an additional 5d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Hallowed +11: An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +11 Enhancement bonus to the maximum Hit Dice of undead turned.
  • Sacred +11: An item with this quality assists only wearers who have the ability to turn undead. Sacred items provide an +11 Enhancement bonus to your effective level for Turning Undead.
Augment Slots
  • Orange Augment Slot

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Epic Pillar of Light
Epic Pillar of Light
Quarterstaff
Accepts Sentience
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 23
Binds to Account on Acquire
Base Damage Rating: 18.90
Damage: 3.6[1d6] + 6 Bludgeon, Magic, Good
Critical Roll: (5%) 20-20 / x2
Searing Light
Target: Foe, Directional, Breakable
School: Evocation
Spell Resistance: No
Focuses divine power like a ray of the sun, causing a blast of light to do 7 to 12 light damage per caster level (up to a max of 70 to 120 at caster level 10). Undead creatures take 14 to 24 damage per caster level (up to a max of 140 to 240 damage). Ray spells have double range.

D&D Dice: Deals 1d6+6 per caster level (max 10d6+60) or deals 2d6+12 per caster level to undead (max 20d6+120).
Caster Level: 5
3 / 3 Charges (Recharged/Day: 3)
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Silver Flame Lore +18%: Your Positive, Light, and Alignment spells gain a +18% Equipment Bonus to their chance to Critical Hit.
Power of the Silver Flame +122: +122 Equipment Bonus to Positive, Light, and Alignment Spell Power.
Holy 5: This weapon is wielded by the pure to smite the wicked, dealing an additional 5d6 good damage on each hit. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
Hallowed +11: An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +11 Enhancement bonus to the maximum Hit Dice of undead turned.
Sacred +11: An item with this quality assists only wearers who have the ability to turn undead. Sacred items provide an +11 Enhancement bonus to your effective level for Turning Undead.
Augments:
Orange Augment Slot: Empty
Durability: 310 / 310
Wood (Hardness: 33)
This fiery staff blazes with the righteousness of the Silver Flame.