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Spearfisher

Weapon Type Quarterstaff
Damage 1d6 + 3 Pierce, Magic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 7
Binding Binds to Account on Acquire
Description This fishing spear makes for a fine weapon - or, in a pinch, a quick way to secure some lunch.
Material Wood
Durability 150
Weight 4.00 lbs
Effects
  • +3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Animal Bane 2: This weapon is attuned specifically to disrupt the natural, dealing an additional 2d10 bane damage vs. Animals
  • Tidal 2: This weapon is sheathed in water. A Tidal weapon deals an extra 2d6 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
  • Cold Vulnerability: On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
  • Underwater Action +9: You have a +9 Competence bonus to Swim and can breathe underwater.
Augment Slots
  • Red Augment Slot
Set Bonuses
The Dread Isle's Curse
5 Pieces Equipped:
+5 Profane bonus to Melee and Ranged Power
+10 Profane bonus to Universal Spellpower
+10 Profane bonus to Physical Resistance Rating
+1 Profane bonus to Spell DCs
+1 Profane bonus to all Ability Scores
The Isle of Dread beckons you...

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Spearfisher
Spearfisher
Quarterstaff
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 7
Binds to Account on Acquire
Base Damage Rating: 6.82
Damage: 1d6 + 3 Pierce, Magic
Critical Roll: (5%) 20-20 / x2
+3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
Animal Bane 2: This weapon is attuned specifically to disrupt the natural, dealing an additional 2d10 bane damage vs. Animals
Tidal 2: This weapon is sheathed in water. A Tidal weapon deals an extra 2d6 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead.
Cold Vulnerability: On Hit: Applies a stack of Cold Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once a second.
Underwater Action +9: You have a +9 Competence bonus to Swim and can breathe underwater.
Augments:
Red Augment Slot: Empty
Set Bonuses:
The Dread Isle's Curse:
5 Pieces Equipped:
+5 Profane bonus to Melee and Ranged Power
+10 Profane bonus to Universal Spellpower
+10 Profane bonus to Physical Resistance Rating
+1 Profane bonus to Spell DCs
+1 Profane bonus to all Ability Scores
The Isle of Dread beckons you...
Durability: 150 / 150
Wood (Hardness: 17)
This fishing spear makes for a fine weapon - or, in a pinch, a quick way to secure some lunch.