Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 12
Binds to Character on Equip
Base Damage Rating: 14.85
Damage: 1.4[1d12] + 5 Slash, Magic
Critical Roll: (5%) 20-20 / x3
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Vengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
Humanoid Bane 3: This weapon is attuned specifically to those that walk among us, dealing an additional 3d10 bane damage vs. Humanoids
Gashing 7: The edges of this weapon are sharpened beyond belief, dealing an additional 7d6 slashing damage on each critical hit.
Malleable: This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
Durability: 220 / 220
Steel (Hardness: 22)
The ogres of Droaam dress themselves in heavy armor and wield huge metallic weapons, unlike their more tribal cousins. This war axe is infused with the fury of such well-armed ogre brutes.