Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 10
Binds to Character on Equip
Base Damage Rating: 12.10
Damage: 2d6 + 4 Slash, Magic
Critical Roll: (10%) 19-20 / x2
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Medusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
Demon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1 to 8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
Fusible: Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
Durability: 200 / 200
Steel (Hardness: 20)
The signature weapon of a Medusa general from Droaam who attempted to invade Stormreach. It appears that it allowed her to enter a bloodthirsty rage when she was sufficiently wounded.