Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 12
Binds to Account on Acquire
Base Damage Rating: 15.40
Damage: 1.4[2d6] + 5 Slash, Magic
Critical Roll: (10%) 19-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Medusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
Demon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1 to 8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
Maiming 3: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
Durability: 220 / 220
Steel (Hardness: 22)
This large sword, capable of conferring a disease to enemies, can now deal extra damage on critical hits as it maims enemies.