Equips to: Main Hand, Off Hand
Exotic Weapon Proficiency
Minimum Level: 12
Binds to Character on Equip
Base Damage Rating: 13.20
Damage: 1.4[1d8] + 5 Slash, Magic
Critical Roll: (10%) 19-20 / x3
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Limb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
Maiming 3: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
Human Bane 3: This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 3d10 bane damage vs. Humans
Malleable: This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
Durability: 185 / 185
Steel (Hardness: 22)
A vicious, curved sword wielded by Droaam raiders of all races and types. It is sharp and jagged enough to slice straight through enemy limbs, crippling them severely.