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Maiming Stonedust Wraps

Weapon Type Handwraps
Damage 1.4[1d6] + 5 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Minimum Level 12
Binding Binds to Account on Equip
Description These strips of cloth, capable of turning enemies to stone, can now deal extra damage on critical hits as they maim enemies.
Material Cloth
Durability 240
Weight 0.50 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Path of the Guarding Stone: While wearing this item and in mountain stance, there is a chance you will be protected by a Stoneskin spell when enemies strike you.
  • Stunning +7: +7 Enhancement bonus to DC of character's Stunning Blow and Stunning Fist attempts.
  • Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
  • Maiming 3: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
Augment Slots
  • Red Augment Slot
Maiming Stonedust Wraps
Maiming Stonedust Wraps
Handwraps
Equips to: Main Hand
Minimum Level: 12
Binds to Account on Equip
Base Damage Rating: 9.97
Damage: 1.4[1d6] + 5 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Path of the Guarding Stone: While wearing this item and in mountain stance, there is a chance you will be protected by a Stoneskin spell when enemies strike you.
Stunning +7: +7 Enhancement bonus to DC of character's Stunning Blow and Stunning Fist attempts.
Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
Maiming 3: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
Augments:
Red Augment Slot: Empty
Durability: 240 / 240
Cloth (Hardness: 25)
These strips of cloth, capable of turning enemies to stone, can now deal extra damage on critical hits as they maim enemies.