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Infectious War Axe

Weapon Type Greataxe
Damage 1.4[1d12] + 5 Slash, Magic
Critical Roll (5%) 20-20 / x3
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 12
Binding Binds to Account on Acquire
Description This war axe, infused with the fury of the Droaam ogre brutes, can now confer a deadly disease to the wielder's foes.
Material Steel
Durability 220
Weight 12.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Vengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
  • Humanoid Bane 3: This weapon is attuned specifically to those that walk among us, dealing an additional 3d10 bane damage vs. Humanoids
  • Gashing 7: The edges of this weapon are sharpened beyond belief, dealing an additional 7d6 slashing damage on each critical hit.
  • Demon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1 to 8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
Augment Slots
  • Red Augment Slot

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Infectious War Axe
Infectious War Axe
Greataxe
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 12
Binds to Account on Acquire
Base Damage Rating: 14.85
Damage: 1.4[1d12] + 5 Slash, Magic
Critical Roll: (5%) 20-20 / x3
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Vengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
Humanoid Bane 3: This weapon is attuned specifically to those that walk among us, dealing an additional 3d10 bane damage vs. Humanoids
Gashing 7: The edges of this weapon are sharpened beyond belief, dealing an additional 7d6 slashing damage on each critical hit.
Demon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1 to 8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
Augments:
Red Augment Slot: Empty
Durability: 220 / 220
Steel (Hardness: 22)
This war axe, infused with the fury of the Droaam ogre brutes, can now confer a deadly disease to the wielder's foes.