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Vampiric Fury Blade

Weapon Type Greatsword
Damage 1.4[2d6] + 5 Slash, Magic
Critical Roll (10%) 19-20 / x2
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 12
Binding Binds to Account on Acquire
Description This large sword, capable of conferring a disease to enemies, can now draw life from its wielder's foes.
Material Steel
Durability 220
Weight 8.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Medusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
  • Demon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1 to 8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
  • Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
  • Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
Augment Slots
  • Red Augment Slot

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Vampiric Fury Blade
Vampiric Fury Blade
Greatsword
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 12
Binds to Account on Acquire
Base Damage Rating: 15.40
Damage: 1.4[2d6] + 5 Slash, Magic
Critical Roll: (10%) 19-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Medusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
Demon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1 to 8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
Augments:
Red Augment Slot: Empty
Durability: 220 / 220
Steel (Hardness: 22)
This large sword, capable of conferring a disease to enemies, can now draw life from its wielder's foes.