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Petrifying War Axe

Weapon Type Greataxe
Damage 1.4[1d12] + 5 Slash, Magic
Critical Roll (5%) 20-20 / x3
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 12
Binding Binds to Account on Acquire
Description This war axe, infused with the fury of the Droaam ogre brutes, can now cause its wielder's foes to turn solidly to stone.
Material Steel
Durability 220
Weight 12.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Vengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
  • Humanoid Bane 3: This weapon is attuned specifically to those that walk among us, dealing an additional 3d10 bane damage vs. Humanoids
  • Gashing 7: The edges of this weapon are sharpened beyond belief, dealing an additional 7d6 slashing damage on each critical hit.
  • Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
Augment Slots
  • Red Augment Slot

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Petrifying War Axe
Petrifying War Axe
Greataxe
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 12
Binds to Account on Acquire
Base Damage Rating: 14.85
Damage: 1.4[1d12] + 5 Slash, Magic
Critical Roll: (5%) 20-20 / x3
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Vengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
Humanoid Bane 3: This weapon is attuned specifically to those that walk among us, dealing an additional 3d10 bane damage vs. Humanoids
Gashing 7: The edges of this weapon are sharpened beyond belief, dealing an additional 7d6 slashing damage on each critical hit.
Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
Augments:
Red Augment Slot: Empty
Durability: 220 / 220
Steel (Hardness: 22)
This war axe, infused with the fury of the Droaam ogre brutes, can now cause its wielder's foes to turn solidly to stone.