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Insanity

Weapon Type Greatsword
Damage 2[1d10] + 5 Slash, Magic
Critical Roll (10%) 19-20 / x2
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 14
Description This mighty blade has become an embodiment of the madness of Xoriat. Enemies struck by its cleaving edge feel their minds weakening, and have a chance to go wild and attack their own allies.
Material Steel
Durability 320
Weight 8.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Wild Frenzy: This weapon has a tendency to drive those it strikes insane. On an attack roll of 20 which is confirmed as a critical hit the target will go wild and attack its own allies for 15 seconds if it fails a DC 25 Will save. Enemies driven wild in this way, however, have a chance of coming to their senses if damaged.
  • Bewildering: Targets of this weapon can feel their willpower slipping away. They lose -1 Wisdom on a successful attack.
  • Unbalancing: Anything that melee attacks a character with an Unbalancing item has a chance to be pulled off balance giving them a -2 penalty to their AC.
  • Unwieldy: This weapon is very large and makes you clumsier as you wield it, causing a -2 Dexterity penalty.

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Insanity
Insanity
Greatsword
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 14
Base Damage Rating: 17.60
Damage: 2[1d10] + 5 Slash, Magic
Critical Roll: (10%) 19-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Wild Frenzy: This weapon has a tendency to drive those it strikes insane. On an attack roll of 20 which is confirmed as a critical hit the target will go wild and attack its own allies for 15 seconds if it fails a DC 25 Will save. Enemies driven wild in this way, however, have a chance of coming to their senses if damaged.
Bewildering: Targets of this weapon can feel their willpower slipping away. They lose -1 Wisdom on a successful attack.
Unbalancing: Anything that melee attacks a character with an Unbalancing item has a chance to be pulled off balance giving them a -2 penalty to their AC.
Unwieldy: This weapon is very large and makes you clumsier as you wield it, causing a -2 Dexterity penalty.
Durability: 320 / 320
Steel (Hardness: 32)
This mighty blade has become an embodiment of the madness of Xoriat. Enemies struck by its cleaving edge feel their minds weakening, and have a chance to go wild and attack their own allies.
Used In
Strange Catalyst Forge 2 recipes
Ingredients
Created
This mighty blade has become an embodiment of the madness of the Demon Lords. Some of that madness seeps into you.
Ingredients
Created
This mighty blade has become an embodiment of the madness of the Demon Lords. Some of that madness seeps into you.