Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 14
Base Damage Rating: 17.60
Damage: 2[1d10] + 5 Slash, Magic
Critical Roll: (10%) 19-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Wild Frenzy: This weapon has a tendency to drive those it strikes insane. On an attack roll of 20 which is confirmed as a critical hit the target will go wild and attack its own allies for 15 seconds if it fails a DC 25 Will save. Enemies driven wild in this way, however, have a chance of coming to their senses if damaged.
Bewildering: Targets of this weapon can feel their willpower slipping away. They lose -1 Wisdom on a successful attack.
Unbalancing: Anything that melee attacks a character with an Unbalancing item has a chance to be pulled off balance giving them a -2 penalty to their AC.
Unwieldy: This weapon is very large and makes you clumsier as you wield it, causing a -2 Dexterity penalty.
Durability: 320 / 320
Steel (Hardness: 32)
This mighty blade has become an embodiment of the madness of Xoriat. Enemies struck by its cleaving edge feel their minds weakening, and have a chance to go wild and attack their own allies.