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Legendary Madness of the Demon Lords

Weapon Type Greatsword
Damage 6.5[1d10+6] + 16 Slash, Magic
Critical Roll (10%) 19-20 / x2
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 35
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description This mighty blade has become an embodiment of the madness of the Demon Lords. Some of that madness seeps into you.
Material Steel
Durability 450
Weight 8.00 lbs
Effects
  • +16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
  • Wild Frenzy 122: This weapon has a tendency to drive those it strikes insane. On an attack roll of 20 which is confirmed as a critical hit the target will go wild and attack its own allies for 15 seconds if it fails a DC 122 Will save. Enemies driven wild in this way, however, have a chance of coming to their senses if damaged.
  • Revel in Blood (Slashing): Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Slashing Damage.
  • Unbalancing: Anything that melee attacks a character with an Unbalancing item has a chance to be pulled off balance giving them a -2 penalty to their AC.
  • Unwieldy: This weapon is very large and makes you clumsier as you wield it, causing a -2 Dexterity penalty.
Augment Slots
  • Orange Augment Slot
  • Purple Augment Slot

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Legendary Madness of the Demon Lords
Legendary Madness of the Demon Lords
Greatsword
Accepts Sentience
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 35
Binds to Account on Acquire
Base Damage Rating: 99.55
Damage: 6.5[1d10+6] + 16 Slash, Magic
Critical Roll: (10%) 19-20 / x2
+16 Enhancement Bonus: Weapons and Shields: +16 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +16 enhancement bonus to Armor Class.
Wild Frenzy 122: This weapon has a tendency to drive those it strikes insane. On an attack roll of 20 which is confirmed as a critical hit the target will go wild and attack its own allies for 15 seconds if it fails a DC 122 Will save. Enemies driven wild in this way, however, have a chance of coming to their senses if damaged.
Revel in Blood (Slashing): Your weapon hungers to let blood flow. Your attacks and offensive spells have a high chance to deal very strong Bane damage over time to creatures vulnerable to Bleeding. On weapon crit: 16d6 Slashing Damage.
Unbalancing: Anything that melee attacks a character with an Unbalancing item has a chance to be pulled off balance giving them a -2 penalty to their AC.
Unwieldy: This weapon is very large and makes you clumsier as you wield it, causing a -2 Dexterity penalty.
Augments:
Orange Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 450 / 450
Steel (Hardness: 45)
This mighty blade has become an embodiment of the madness of the Demon Lords. Some of that madness seeps into you.