Base Damage Rating: 15.95
Damage: 1.8[1d10] + 5 Slash, Magic
Critical Roll: (10%) 19-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Wild Frenzy 50: This weapon has a tendency to drive those it strikes insane. On an attack roll of 20 which is confirmed as a critical hit the target will go wild and attack its own allies for 15 seconds if it fails a DC 50 Will save. Enemies driven wild in this way, however, have a chance of coming to their senses if damaged.
Bleeding 3: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 3d8 bleeding damage to those that are vulnerable to it.
Unbalancing: Anything that melee attacks a character with an Unbalancing item has a chance to be pulled off balance giving them a -2 penalty to their AC.
Unwieldy: This weapon is very large and makes you clumsier as you wield it, causing a -2 Dexterity penalty.
This mighty blade has become an embodiment of the madness of the Demon Lords. Some of that madness seeps into you.