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Epic Mirage

Weapon Type Scimitar
Damage 3[1d6] + 6 Slash, Magic
Critical Roll (25%) 16-20 / x2
Proficiency Martial Weapon Proficiency
Minimum Level 20
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description The blade of this scimitar shimmers in and out of focus.
Material Steel
Durability 260
Weight 4.00 lbs
Effects
  • +6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Improved Deception +17: This item makes your weapons hard to focus upon and thus provides a +17 Competence bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to Sneak Attacks for a short time.
  • Ethereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
  • Deception +7: +7 Enhancement bonus to hit and +11 to damage for any hit that would qualify as a sneak attack.
  • Seeker +9: +9 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
  • Improved Cursespewing: On Vorpal Hit: Curse your enemy with a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
Augment Slots
  • Red Augment Slot
Set Bonuses
Epic Windlasher's Ferocity
2 Pieces Equipped:
+10% Artifact bonus to Doublestrike and Doubleshot
+10 Artifact bonus to Melee and Ranged Power

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Epic Mirage
Epic Mirage
Scimitar
Accepts Sentience
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 20
Binds to Account on Acquire
Base Damage Rating: 20.62
Damage: 3[1d6] + 6 Slash, Magic
Critical Roll: (25%) 16-20 / x2
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Improved Deception +17: This item makes your weapons hard to focus upon and thus provides a +17 Competence bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to Sneak Attacks for a short time.
Ethereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets.
Deception +7: +7 Enhancement bonus to hit and +11 to damage for any hit that would qualify as a sneak attack.
Seeker +9: +9 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
Improved Cursespewing: On Vorpal Hit: Curse your enemy with a -4 morale penalty on attack rolls, damage rolls, saving throws, and skill checks. This agonizing curse also causes the victim to take 2d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
Augments:
Red Augment Slot: Empty
Set Bonuses:
Epic Windlasher's Ferocity:
2 Pieces Equipped:
+10% Artifact bonus to Doublestrike and Doubleshot
+10 Artifact bonus to Melee and Ranged Power
Durability: 260 / 260
Steel (Hardness: 30)
The blade of this scimitar shimmers in and out of focus.