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Mirage

Weapon Type Scimitar
Damage 1d6 + 5 Slash, Magic
Critical Roll (15%) 18-20 / x2
Proficiency Martial Weapon Proficiency
Minimum Level 10
Binding Binds to Account on Acquire
Description The blade of this scimitar shimmers in and out of focus.
Material Steel
Durability 160
Weight 4.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
  • Ghost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
  • Deception +4: +4 Enhancement bonus to hit and +6 to damage for any hit that would qualify as a sneak attack.
  • Seeker +6: +6 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
Augment Slots
  • Red Augment Slot
Set Bonuses
Windlasher's Ferocity
2 Pieces Equipped:
+5% Artifact bonus to Doublestrike and Doubleshot
+5 Artifact bonus to Melee and Ranged Power

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Mirage
Mirage
Scimitar
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 10
Binds to Account on Acquire
Base Damage Rating: 9.78
Damage: 1d6 + 5 Slash, Magic
Critical Roll: (15%) 18-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Ghost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
Deception +4: +4 Enhancement bonus to hit and +6 to damage for any hit that would qualify as a sneak attack.
Seeker +6: +6 Enhancement bonus to confirm critical hits, and damage (before multiplier) on critical hits.
Augments:
Red Augment Slot: Empty
Set Bonuses:
Windlasher's Ferocity:
2 Pieces Equipped:
+5% Artifact bonus to Doublestrike and Doubleshot
+5 Artifact bonus to Melee and Ranged Power
Durability: 160 / 160
Steel (Hardness: 20)
The blade of this scimitar shimmers in and out of focus.