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Vengeful Calamity

Shield Type Large Shield
Proficiency Large Shield Proficiency
Minimum Level 29
Binding Binds to Character on Acquire
Shield Bonus +20
Damage Reduction (DR) 21
Armor Check Penalty -1
Spell Failure 15%
Damage 4.8[1d10+6] + 15 Bludgeon, Silver, Mithril, Magic, Good
Critical Roll (10%) 19-20 / x2
Description A divine shield said to have been used by a paladin who ventured into the Subterrane to battle its denizens. It lashes out against those who attack you, almost with a mind of its own, and magnifies the power of positive energy directed at you.
Material Mithral
Durability 365
Weight 15.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Shield Bashing +21%: +21% Enhancement bonus to your chances of a Secondary Shield Bash.
  • Quality Incite +27%: +27% Quality bonus to Increased threat generated from melee damage.
  • Mithral: Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
Augment Slots
  • Purple Augment Slot
  • Blue Augment Slot

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Vengeful Calamity
Vengeful Calamity
Large Shield
Equips to: Off Hand
Large Shield Proficiency
Minimum Level: 29
Binds to Character on Acquire
Shield Bonus: +20
Damage Reduction (DR): 21
Armor Check Penalty: -1
Spell Failure: 15%
Base Damage Rating: 76.45
Damage: 4.8[1d10+6] + 15 Bludgeon, Silver, Mithril, Magic, Good
Critical Roll: (10%) 19-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Holy 6: This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
Shield Bashing +21%: +21% Enhancement bonus to your chances of a Secondary Shield Bash.
Quality Incite +27%: +27% Quality bonus to Increased threat generated from melee damage.
Mithral: Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
Augments:
Purple Augment Slot: Empty
Blue Augment Slot: Empty
Durability: 365 / 365
Mithral (Hardness: 44)
A divine shield said to have been used by a paladin who ventured into the Subterrane to battle its denizens. It lashes out against those who attack you, almost with a mind of its own, and magnifies the power of positive energy directed at you.