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This pair of bracers is part of the Glacial Assault item set. When two items are equipped, this set provides a +72 Equipment bonus to Cold Spell Power. When three items are equipped, this set provides a +78 Equipment bonus to Cold Spell Power.
Spell Penetration III
Passive: +3 Equipment Bonus to Spell Penetration checks.
Archmagi
Passive: +200 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
Fire Shield (Cold)
When you are successfully attacked, there is a 10% chance that a Fire Shield (Cold) will be cast on you. If this effect activates while you have an active Fire Shield (Hot) from another item source, they will nullify each-other.
This pair of gloves is part of the Glacial Assault item set. When two items are equipped, this set provides a +72 Equipment bonus to Cold Spell Power. When three items are equipped, this set provides a +78 Equipment bonus to Cold Spell Power.
Efficient Metamagic - Maximize II
The additional spell point cost for using the Maximize Metamagic feat is reduced by 4 SP.
Efficient Metamagic - Extend II
The additional spell point cost for using the Extend Metamagic feat is reduced by 2 SP.
This pair of bracers is part of the Tharne's Wrath item set. When two items are equipped, the wielder's weapons will act as if they are Ghost Touch, and will generate 20% less threat in melee combat. When three items are equipped, the wielder will also gain featherfall.
Dexterity +6
Passive: +6 Enhancement Bonus to Dexterity.
Armor Bonus +6
Passive: +6 Armor Bonus to Armor Class. (This bonus does not stack with equipped armor)
This pair of goggles is part of the Tharne's Wrath item set. When two items are equipped, the wielder's weapons will act as if they are Ghost Touch, and will generate 20% less threat in melee combat. When three items are equipped, the wielder will also gain featherfall.
Sneak Attack Bonus +5
Provides a +5 to attack bonus and a +8 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
True Seeing
Passive: You gain the benefit of the spell True Seeing.
Search +15
Passive: +15 Competence Bonus to the Search skill.
Passive: +6 Armor Bonus to Armor Class. (This bonus does not stack with equipped armor)
Banishing Fists
On Vorpal Hit: If an outsider struck by your attacks has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mithral
Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors made of mithral are treated as medium armor. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
Fortification 100%
This suit of armor or shield produces a magical force that greatly increases protection of vital areas. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance (in most circumstances) that the critical hit or sneak attack is negated and damage is instead rolled normally.
Attack Bonus +2
Provides a +2 competence bonus to your attack rolls.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Cold Iron
This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mithral
Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
Incite +10%
This weapon increases the threat generated by melee damage by 10%.
Healing Amplification - 10%
This effect amplifies all incoming positive energy healing by 10% (includes spells, potions, and other effects).
Holy Burst
A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
Shield Bashing - 20%
This shield adds a 20% chance to make a secondary shield bash while attacking. This stacks with bonuses granted by any relevant feats.
This item grants you the ability to read situations with incredible perspicacity, allowing you to predict actions before they occur. You gain a +4 insight bonus to AC.
Exceptional Resistance +2 (Reflex)
Gives a +2 bonus to Reflex saves that stacks with all other bonuses except Exceptional Resistance +2 (Reflex).
Exceptional Fortification (25%)
This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification.
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
This item was purchased from the DDO Store and is bound to your account. Bound to Account items can be traded to your other characters on this server if you have a shared account at the bank.
This item was purchased from the DDO Store and is bound to your account. Bound to Account items can be traded to your other characters on this server if you have a shared account at the bank.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Blighted Lore +22%
Your Acid, Negative, Poison, and Evil spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Power of the Blight +148
+148 Equipment Bonus to Acid, Negative, Poison, and Evil Spell Power.
Spell Focus Mastery +7
+7 Bonus to DC of all spells.
Spell Penetration +9
+9 Equipment bonus to Penetrate Spell Resistance.
Inflict Blight
This weapon is infested with the unholy and blighted power of the earth. Rarely, this power will come to the surface, attempting to melt enemies struck with Acid, Negative, Poison, or Evil spells by dealing significant Acid damage over time.
Legendary Earthgrab Guard
This item stores the implacable strength of the earth deep within. When the wearer is successfully attacked in melee, this power occasionally comes to the surface, calling on the earth to erupt from the ground and hold an enemy in place.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Healers Bounty
This shield has a small percentage chance to cast a Heal spell on you when you take damage.
Parrying +6
This item enchants its user with incredible awareness and speed, granting a +6 Insight bonus to AC and to Saves.
Physical Sheltering +35
+35 Enhancement bonus to Physical Resistance Rating
Quality Resistance +2
+2 Quality bonus to Fortitude, Reflex, and Will Saving Throws.
Mithral
Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
Purple Augment Slot
Blue Augment Slot
Legacy of Lorikk
(2) Set: +6% Artifact bonus to Positive and Light/Alignment Spell Critical Chance +30 Artifact bonus to Positive and Light/Alignment Spell Power
Legacy of Levikk
(2) Set: +15% Artifact bonus to Armor Class +30 Artifact bonus to Physical Resistance Rating +75% Artifact bonus to Melee Threat Generation
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Bonesplitter
This weapon is powerful enough to shatter the bones of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon breaks multiple bones in the target's body, causing significant impairment. Creatures with skeletons take 40d6 damage and will have their movement and attacks slowed by 25% and their attack damage reduced by 25% when their bones are shattered.
Blunt Trauma
This weapon is incredibly dense and delivers especially powerful blows. When rolling a 19 or 20 on an attack with this weapon, your critical multiplier is increased by +1.
Fracturing 6
This weapon is ideal for breaking bones and does 6d8 damage to targets that have skeletons or are made of bone.
This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception.
Assassinate +15
This item is used by masterful assassins to execute their targets, and grants you a +15 Enhancement bonus to the DC of your Assassinate attempts.
Insightful Assassinate +7
This item is used by masterful assassins to execute their targets, and grants you a +7 Insight bonus to the DC of your Assassinate attempts.
Deception +11
+11 Enhancement bonus to hit and +17 to damage for any hit that would qualify as a sneak attack.
Yellow Augment Slot
Blue Augment Slot
Mantle of Suulomades
(2) Set: +30 Artifact bonus to Physical and Magical Resistance Rating +15% Artifact bonus to Doublestrike and Doubleshot
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Cold Iron
This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Sovereign Nightmares
On Vorpal Hit: If your target has below 5,000 Hit Points, a burst of pure terror emanates from this weapon, snuffing out its life as if it were the subject of a Phantasmal Killer spell. If your target has above 5,000 Hit Points, they instead take significant Force damage.
Acid Vulnerability
On Hit: Applies a stack of Acid Vulnerability (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once second.
Acid Blast 6
This weapon is covered in a strong and deadly acid, dealing 6d6 Acid damage on a successful hit, and an additional 6d6 Acid damage on a critical hit.
Legendary Acid Torrent
On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d6 + 90 acid damage.
Red Augment Slot
Orange Augment Slot
One with the Swarm
(2) Set: You are protected by a swarm of hostile bees that lash out when you are struck in melee range. On vorpal melee strikes, they will also swarm your enemies, dealing Piercing damage over time.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Impact
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Fetters of Unreality
This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Flaming Blast 6
This weapon burns with deadly magical fire, dealing 6d6 Fire damage on a successful hit, and an additional 6d6 Fire damage on a critical hit.
Lights Out
This lantern does not light the way. On hit, this has a chance of blinding your enemies with ash.
This item grants you a +283 Enhancement bonus to your maximum spellpoints.
Fire Shield (Cold)
You permanently benefit from Fire Shield (Cold), which protects you from Fire Damage and harms those who attack you. You are also permanently warded against Fire Shield (Hot).
Cold Absorption +35%
35% Enhancement bonus to Cold absorption.
Green Augment Slot
Yellow Augment Slot
Anger of the Avalanche
(2) Set: +6% Artifact bonus to Cold, Sonic, and Electric Spell Critical Chance +30 Artifact bonus to Cold, Sonic, and Electric Spell Power
Passive: You gain the benefit of the spell True Seeing.
Deception +11
+11 Enhancement bonus to hit and +17 to damage for any hit that would qualify as a sneak attack.
Enhanced Ghostly
Equipping this item causes you to become partially incorporeal. Your melee and missile attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 15% chance to miss you due to your incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
Diversion +21%
+21% Enhancement bonus to Decreased threat generated from melee damage.
Yellow Augment Slot
Blue Augment Slot
Legacy of Tharne
(2) Set: +15% Artifact bonus to Doublestrike and Doubleshot +3 Artifact bonus to Sneak Attack Dice +5 Artifact bonus to Spot and Search
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Harnessed Lightning
The fearsome magical prowess of Suulomades still surrounds this weapon. It contains a near-limitless amount of deadly electricity, dealing 6d6 Electric damage on a successful hit, and an additional 6d6 Electric damage on a critical hit.
Keen
Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Sovereign Vorpal
Passive: +0.5\[W\] damage dice. On Vorpal Hit: If your target has fewer than 3000 Hit Points, they are instantly slain. If your target has above 3000 Hit Points, they take 300 damage.
Aligned
This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
This item is padded with leather and other natural ingredients, and provides a 14 Natural Armor bonus to AC
Hound's Blood
This artifact, while equipped, grants you some of the innate protections of a Thaarak Hound. You are warded against Charms, Poison, and Petrification.
Hound's Bones +23%
You are strengthened by the bones of a powerful Thaarak Hound. +23% Enhancement bonus to Acid and Evil absorption.
Blue Augment Slot
Green Augment Slot
Yellow Augment Slot
One with the Swarm
(2) Set: You are protected by a swarm of hostile bees that lash out when you are struck in melee range. On vorpal melee strikes, they will also swarm your enemies, dealing Piercing damage over time.
Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Holy 6
This weapon is wielded by the pure to smite the wicked, dealing an additional 6d6 good damage on each hit. This effect makes the weapon good aligned. Evil characters wielding this weapon will suffer one negative level.
Shield Bashing +21%
+21% Enhancement bonus to your chances of a Secondary Shield Bash.
Quality Incite +27%
+27% Quality bonus to Increased threat generated from melee damage.
Mithral
Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.
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