Shield Bonus: +10
Damage Reduction (DR): 11
Armor Check Penalty: -1
Spell Failure: 15%
Base Damage Rating: 20.90
Damage: 2[2d6] + 5 Bludgeon, Silver, Mithril, Magic, Good
Critical Roll: (10%) 19-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Mithral: Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
Incite +10%: This weapon increases the threat generated by melee damage by 10%.
Healing Amplification - 10%: This effect amplifies all incoming positive energy healing by 10% (includes spells, potions, and other effects).
Holy Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
Shield Bashing - 20%: This shield adds a 20% chance to make a secondary shield bash while attacking. This stacks with bonuses granted by any relevant feats.
A divine shield said to have been used by a paladin who ventured into the Subterrane to battle its denizens. It lashes out against those who attack you, almost with a mind of its own, and magnifies the power of positive energy directed at you.