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Mirana of the Flame

Weapon Type Falchion
Damage 4.8[2d4+6] + 15 Fire
Critical Roll (15%) 18-20 / x2
Attack Mod CON
Damage Mod CON
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 29
Binding Binds to Character on Acquire
Accepts Sentience Yes
Description FEYTWISTED form of Valorius, the Flameblade

A blazing beam of red hot fire that sprang forth from your hands... Although it's not quite clear what has conjured it. The flames respond to the willpower and intuition of the wielder. As the Flame Blade is not physical, monks may use it without becoming uncentered.
Material Fire
Durability 380
Weight 8.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Flameblade: This blade is made of pure fire and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
  • Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
  • Flaming Blast 6: This weapon burns with deadly magical fire, dealing 6d6 Fire damage on a successful hit, and an additional 6d6 Fire damage on a critical hit.
  • Overwhelming Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
  • Legendary Blinding Embers: This weapon sheds tiny embers that can impair a creature's sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
Augment Slots
  • Red Augment Slot
  • Purple Augment Slot

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Mirana of the Flame
Mirana of the Flame
Falchion
Accepts Sentience
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 29
Binds to Character on Acquire
Base Damage Rating: 77.63
Damage: 4.8[2d4+6] + 15 Fire
Critical Roll: (15%) 18-20 / x2
Attack Mod: CON
Damage Mod: CON
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Flameblade: This blade is made of pure fire and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
Fiery 6: This effect causes the edges of this weapon to burn with enchanted flames, dealing 6d6 Fire damage on each hit.
Flaming Blast 6: This weapon burns with deadly magical fire, dealing 6d6 Fire damage on a successful hit, and an additional 6d6 Fire damage on a critical hit.
Overwhelming Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
Legendary Blinding Embers: This weapon sheds tiny embers that can impair a creature's sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
Augments:
Red Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 380 / 380
Fire (Hardness: 39)
FEYTWISTED form of Valorius, the Flameblade

A blazing beam of red hot fire that sprang forth from your hands... Although it's not quite clear what has conjured it. The flames respond to the willpower and intuition of the wielder. As the Flame Blade is not physical, monks may use it without becoming uncentered.