Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 5
Binds to Account on Acquire
Base Damage Rating: 5.18
Damage: 1d4 + 2 Slash, Magic
Critical Roll: (15%) 18-20 / x2
+2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
Entropic {0}: This weapon is intensely powerful, and crackles with destructive, unpredictable magic. It deals an additional {0}d6 untyped damage on each hit.
Deception +{0}: +{0} Enhancement bonus to hit and +{1} to damage for any hit that would qualify as a sneak attack.
Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Durability: 90 / 90
Steel (Hardness: 15)
A fine blade often used by assassins, Midnight Greetings deals significant damage when wielded by a combatant with a sharp mind. Monks may use this weapon without becoming uncentered.