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Filthy Kukri

Weapon Type Kukri
Damage 1d4 + 1 Slash, Magic
Critical Roll (10%) 19-20 / x2
Proficiency Martial Weapon Proficiency
Minimum Level 5
Binding Binds to Character on Equip
Description From the muck caked on the blade, it appears that this kukri was left in a swamp for a few decades. There's something extremely strange about the balance of it.
Material Steel
Durability 120
Weight 2.00 lbs
Effects
  • +1 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
  • Unraveling Enchantments: The enchantments on this item have become unstable and weakened with time, but those serving House Deneith may be able to restore it. Combine this item in 'Visbane's Folly' atop Sentinel's Tower in the House Deneith Enclave with a Sigil of the Goat, a Sigil of the Lion, and a Sigil of the Dragon to restore its original enchantments.

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Filthy Kukri
Filthy Kukri
Kukri
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 5
Binds to Character on Equip
Base Damage Rating: 3.85
Damage: 1d4 + 1 Slash, Magic
Critical Roll: (10%) 19-20 / x2
+1 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
Deception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
Unraveling Enchantments: The enchantments on this item have become unstable and weakened with time, but those serving House Deneith may be able to restore it. Combine this item in 'Visbane's Folly' atop Sentinel's Tower in the House Deneith Enclave with a Sigil of the Goat, a Sigil of the Lion, and a Sigil of the Dragon to restore its original enchantments.
Durability: 120 / 120
Steel (Hardness: 18)
From the muck caked on the blade, it appears that this kukri was left in a swamp for a few decades. There's something extremely strange about the balance of it.
Used In
Visbane's Folly 1 recipes
Ingredients
Created
A fine blade often used by assassins, Midnight Greetings deals significant damage when wielded by a combatant with a sharp mind. Monks may use this weapon without becoming uncentered.