Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 30
Binds to Account on Acquire
Base Damage Rating: 77.00
Damage: 5[2d6+4] + 15 Slash, Magic
Critical Roll: (10%) 19-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Legendary Telekinetic: On hit, this has a chance of knocking your enemies off their feet. Struck enemies must make a DC 100 Reflex save or be knocked down.
Shocking Blast 6: This weapon arcs with deadly electricity, dealing 6d6 Electric damage on a successful hit, and an additional 6d6 Electric damage on a critical hit.
Lesser Displacement: Equipping this item causes light to distort around you. Attacks from enemies have a 25% chance to miss you due to concealment.
Doublestrike +15%: +15% Enhancement bonus to Doublestrike chance.
Legendary Air Guard: This weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds.
Augments:
Colorless Augment Slot: Empty
Set Bonuses:
The Legendary Desert's Writhing Storm:
2 Pieces Equipped:
+6% Artifact bonus to Electric Spellcrit Chance
+30 Artifact bonus to Electric Spellpower
+30 Artifact bonus to Magical Resistance Rating
Durability: 400 / 400
Steel (Hardness: 40)
An air spirit bound to this greatsword shrieks when the sword is swept through the air. Swirling gusts of wind can knock the sword's target to the ground.