Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 20
Binds to Account on Acquire
Base Damage Rating: 29.70
Damage: 3[2d6] + 6 Slash, Magic
Critical Roll: (10%) 19-20 / x2
+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Epic Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 35 Strength or Dexterity check or be knocked down. The target will then be forced to make DC 16 Balance checks to recover from this effect.
Shocking Blast 4: This weapon arcs with deadly electricity, dealing 4d6 Electric damage on a successful hit, and an additional 4d6 Electric damage on a critical hit.
Blurry: Equipping this item causes you to become slightly blurry. Enemies have a 20% chance to miss due to concealment.
Doublestrike +11%: +11% Enhancement bonus to Doublestrike chance.
Air Guard: This weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked in melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds.
Augments:
Colorless Augment Slot: Empty
Set Bonuses:
The Epic Desert's Writhing Storm:
2 Pieces Equipped:
+4% Artifact bonus to Electric Spellcrit Chance
+20 Artifact bonus to Electric Spellpower
+20 Artifact bonus to Magical Resistance Rating
Durability: 300 / 300
Steel (Hardness: 30)
An air spirit bound to this greatsword shrieks when the sword is swept through the air. Swirling gusts of wind can knock the sword's target to the ground.