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Legendary Maiming Cleaver

Weapon Type Falchion
Damage 5.2[2d4+4] + 15 Slash, Magic
Critical Roll (15%) 18-20 / x2
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 31
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description This falchion, infused with the power to draw a living enemy's blood, can now deal extra damage on critical hits as it maims enemies.
Material Steel
Durability 400
Weight 8.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Bleeding 6: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
  • Humanoid Bane 6: This weapon is attuned specifically to those that walk among us, dealing an additional 6d10 bane damage vs. Humanoids
  • Feeding 30: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
  • Maiming 6: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
Augment Slots
  • Red Augment Slot
  • Purple Augment Slot

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Legendary Maiming Cleaver
Legendary Maiming Cleaver
Falchion
Accepts Sentience
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 31
Binds to Account on Acquire
Base Damage Rating: 70.73
Damage: 5.2[2d4+4] + 15 Slash, Magic
Critical Roll: (15%) 18-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Bleeding 6: This weapon is wickedly curved, with spines and hooks meant to cause damage to those with flesh. This weapon does 6d8 bleeding damage to those that are vulnerable to it.
Humanoid Bane 6: This weapon is attuned specifically to those that walk among us, dealing an additional 6d10 bane damage vs. Humanoids
Feeding 30: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
Maiming 6: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
Augments:
Red Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 400 / 400
Steel (Hardness: 41)
This falchion, infused with the power to draw a living enemy's blood, can now deal extra damage on critical hits as it maims enemies.