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Legendary Antique Greataxe

Weapon Type Greataxe
Damage 5[1d12+4] + 15 Slash, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk, Good
Critical Roll (5%) 20-20 / x3
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 30
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description Lamden Wynn of the Golden Wing Inn kept this greataxe behind the bar in case of trouble. It's an old family heirloom, but he offered it to you as compensation for your efforts.
Material Adamantine
Durability 400
Weight 12.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Force Blast 6: This weapon ripples with intense force, dealing 6d6 Force damage on a successful hit, and an additional 6d6 Force damage on a critical hit.
  • Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Righteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
  • Holy Burst 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit to Evil enemies, and 14d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned.
    Evil characters wielding this weapon will suffer one negative level.
  • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augment Slots
  • Red Augment Slot
  • Orange Augment Slot

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Legendary Antique Greataxe
Legendary Antique Greataxe
Greataxe
Accepts Sentience
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 30
Binds to Account on Acquire
Base Damage Rating: 74.25
Damage: 5[1d12+4] + 15 Slash, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk, Good
Critical Roll: (5%) 20-20 / x3
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Force Blast 6: This weapon ripples with intense force, dealing 6d6 Force damage on a successful hit, and an additional 6d6 Force damage on a critical hit.
Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
Righteous: This weapon is imbued with holy power, giving it an additional +2 to attack bonus and damage against any evil creature. This power makes the weapon good-aligned.
Holy Burst 6: This weapon sings of virtue, dealing 6d6 Good damage on a successful hit to Evil enemies, and 14d6 Good damage on a critical hit to Evil enemies. This effect makes the weapon good aligned.
Evil characters wielding this weapon will suffer one negative level.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Augments:
Red Augment Slot: Empty
Orange Augment Slot: Empty
Durability: 400 / 400
Adamantine (Hardness: 50)
Lamden Wynn of the Golden Wing Inn kept this greataxe behind the bar in case of trouble. It's an old family heirloom, but he offered it to you as compensation for your efforts.