Valuable goblets made of gold and set with colorful gems and jewels. These items can be earned by playing the Challenge entitled 'Dr. Rushmore's Mansion: Picture Portals.'
Weight
0.00 lbs
Jeweled Goblet
Binds to Account on Acquire
Valuable goblets made of gold and set with colorful gems and jewels. These items can be earned by playing the Challenge entitled 'Dr. Rushmore's Mansion: Picture Portals.'
Metal armor constructed from valuable purple Mournlode crystal is imbued with a protective, almost holy power. Undead are seared by it, and it protects the wearer from evil.
Metal armor constructed from valuable purple Mournlode crystal is imbued with a protective, almost holy power. Undead are seared by it, and it protects the wearer from evil.
Metal armor constructed from valuable purple Mournlode crystal is imbued with a protective, almost holy power. Undead are seared by it, and it protects the wearer from evil.
Metal armor constructed from valuable purple Mournlode crystal is imbued with a protective, almost holy power. Undead are seared by it, and it protects the wearer from evil.
Metal armor constructed from valuable purple Mournlode crystal is imbued with a protective, almost holy power. Undead are seared by it, and it protects the wearer from evil.
Metal armor constructed from valuable purple Mournlode crystal is imbued with a protective, almost holy power. Undead are seared by it, and it protects the wearer from evil.
Metal armor constructed from valuable purple Mournlode crystal is imbued with a protective, almost holy power. Undead are seared by it, and it protects the wearer from evil.
Metal armor constructed from valuable purple Mournlode crystal is imbued with a protective, almost holy power. Undead are seared by it, and it protects the wearer from evil.
Splintered fragments of magma that have been flash-frozen by some sort of magical force. These items can be earned by playing the Challenge entitled 'Lava Caves: Time is Money.'
A small vial with an ounce of liquid within. When used, this item boosts the count you get toward slayer quests in adventure areas by 25%. With this effect, you get credit for one additional bonus kill for every four you make.
The effect lasts for 1 hour. The timer for this effect pauses while you are in public areas or logged out and also pauses while you are in quests.