+6 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
Sheltering +24: +24 Enhancement bonus to Physical and Magical Resistance Ratings
Protection +8: +8 Deflection bonus to AC.
Parrying +4: This item enchants its user with incredible awareness and speed, granting a 4 Insight bonus to AC and to Saves.
DR 15/Adamantine: Reduces physical damage by 15, except from Adamantine weapons.
Mithral: Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
Greater Nimbleness: This suit of armor looks much less restrictive than others of its type. A suit of armor that has this property has a maximum Dexterity bonus 2 higher than normal, and its armor check penalty is reduced by 4.
Augments:
Colorless Augment Slot: Empty
Epic Menechtarun Scavenger:
2 Pieces Equipped:
+10 Artifact bonus to Physical and Magical Resistance Rating
+20 Artifact bonus to Positive, Negative, and Repair Amplification
Durability: 352 / 352
Dwarven Iron (Hardness: 36)
Full Plate armor designed for wear in Tourneys. Some sturdiness and protection has been sacrificed for ease of movement.