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Alchemical Sickle

Weapon Type Sickle
Damage 3[1d6] + 5 Slash, Magic
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 12
Description A simple weapon with a semicircular blade attached to a short handle. Typically used by farmers for cutting grain.
Material Steel
Durability 240
Weight 2.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Alchemical (Prototype): This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement before an elemental can be bound to it.
Found In
QuestChest
Legendary Master Artificer Chest Heroic

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

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Alchemical Sickle
Alchemical Sickle
Sickle
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 12
Base Damage Rating: 16.27
Damage: 3[1d6] + 5 Slash, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Alchemical (Prototype): This experimental item, crafted and enchanted at ancient Cannith creation forges using powerful alchemy, is made of a material that allows elemental power sources to be bound to it. This item is in a prototype state and is currently in need of refinement before an elemental can be bound to it.
Durability: 240 / 240
Steel (Hardness: 29)
A simple weapon with a semicircular blade attached to a short handle. Typically used by farmers for cutting grain.
Used In
Legacy Altar of Epic Rituals 2 recipes
Ingredients
Upgrade
Added
  • Red Augment Slot
  • +6 Enhancement Bonus
Removed
  • +7 Enhancement Bonus
  • Exceptional Strength +1
  • Exceptional Dexterity +1
  • Exceptional Constitution +1
  • Exceptional Intelligence +1
  • Exceptional Wisdom +1
  • Exceptional Charisma +1
  • Strength +6
  • Dexterity +6
  • Constitution +6
  • Intelligence +6
  • Wisdom +6
  • Charisma +6
  • Natural Armor +4
  • Greater Nimbleness
  • Greater Arcane Casting Dexterity
  • Vitality +20
  • Good Luck +2
  • Fortification 100%
  • Resistance +4
  • Protection +4
  • Greater False Life
  • Wizardry VI
  • Evocation Focus I
  • Illusion Focus I
  • Necromancy Focus I
  • Abjuration Focus I
  • Enchantment Focus I
  • Transmutation Focus I
  • Conjuration Focus I
  • Blindness Immunity
  • Proof Against Disease +6
  • Proof Against Poison +6
  • Immunity to Fear
  • Underwater Action
  • Feather Falling
Ingredients
Upgrade
Added
  • Red Augment Slot
  • +6 Enhancement Bonus
Removed
  • +7 Enhancement Bonus
  • Exceptional Strength +1
  • Exceptional Dexterity +1
  • Exceptional Constitution +1
  • Exceptional Intelligence +1
  • Exceptional Wisdom +1
  • Exceptional Charisma +1
  • Strength +6
  • Dexterity +6
  • Constitution +6
  • Intelligence +6
  • Wisdom +6
  • Charisma +6
  • Natural Armor +4
  • Greater Nimbleness
  • Greater Arcane Casting Dexterity
  • Vitality +20
  • Good Luck +2
  • Fortification 100%
  • Resistance +4
  • Protection +4
  • Greater False Life
  • Wizardry VI
  • Evocation Focus I
  • Illusion Focus I
  • Necromancy Focus I
  • Abjuration Focus I
  • Enchantment Focus I
  • Transmutation Focus I
  • Conjuration Focus I
  • Blindness Immunity
  • Proof Against Disease +6
  • Proof Against Poison +6
  • Immunity to Fear
  • Underwater Action
  • Feather Falling