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Vampiric Stonedust Wraps

Weapon Type Handwraps
Damage 1.4[1d6] + 5 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Minimum Level 12
Binding Binds to Account on Equip
Description These strips of cloth, capable of turning enemies to stone, can now draw life from their wielder's foes.
Material Cloth
Durability 240
Weight 0.50 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Path of the Guarding Stone: While wearing this item and in mountain stance, there is a chance you will be protected by a Stoneskin spell when enemies strike you.
  • Stunning +7: +7 Enhancement bonus to DC of character's Stunning Blow and Stunning Fist attempts.
  • Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
  • Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
Augment Slots
  • Red Augment Slot
Vampiric Stonedust Wraps
Vampiric Stonedust Wraps
Handwraps
Equips to: Main Hand
Minimum Level: 12
Binds to Account on Equip
Base Damage Rating: 9.97
Damage: 1.4[1d6] + 5 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Path of the Guarding Stone: While wearing this item and in mountain stance, there is a chance you will be protected by a Stoneskin spell when enemies strike you.
Stunning +7: +7 Enhancement bonus to DC of character's Stunning Blow and Stunning Fist attempts.
Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
Augments:
Red Augment Slot: Empty
Durability: 240 / 240
Cloth (Hardness: 25)
These strips of cloth, capable of turning enemies to stone, can now draw life from their wielder's foes.