Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 28
Binds to Character on Acquire
Base Damage Rating: 48.95
Damage: 4.6[1d6+3] + 15 Pierce, Magic
Critical Roll: (10%) 19-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Doublestrike +{0}%: +{0}% Enhancement bonus to Doublestrike chance.
Identity Crisis: Enemies hit by this weapon are plagued by visions of their past and future selves, significantly slowing their movement.
Legendary Paralysis: On hit, this has a chance of paralyzing your enemies. Struck enemies must make a DC 100 Fortitude save or be paralyzed.
Freedom of Movement: This item grants its wearer the ability to move and attack normally while under the influence of magic that impedes movement, such as paralysis, solid fog, slow and web.
Augments:
Orange Augment Slot: Empty
Durability: 335 / 335
Steel (Hardness: 38)
A sword gifted with the power to bend time. Powerful blows against your enemies will slow their actions.