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The Mad Lute

Weapon Type Greatclub
Damage 2d8 + 5 Bludgeon, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 18
Binding Binds to Character on Equip
Description The goal of many adventurers over the years, you have finally found the Mad Lute, after fighting through the fire and the flames of Shavarath.
Material Steel
Durability 255
Weight 8.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
  • Shrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
  • Thunderclap: This potent ability will in certain cases send forth a cacophony of sound. On an attack roll of 20, which is confirmed as a critical hit, the target may suffer the following conditions: Stunned, Knockdown, and Disorient.
  • Resonance: Passive: +84 Equipment Bonus to Sonic Spell Power.
  • Spell Penetration II: Passive: +2 Equipment Bonus to Spell Penetration checks.
  • Sonic Lore V: Passive: Your Sonic spells gain a +15% Equipment Bonus to their chance to Critical Hit.
  • Proficiency: Greatclub: While equipped this item grants the wielder all required knowledge to wield a Greatclub without proficiency penalties.
Augment Slots
  • Purple Augment Slot

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The Mad Lute
The Mad Lute
Greatclub
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 18
Binds to Character on Equip
Base Damage Rating: 14.70
Damage: 2d8 + 5 Bludgeon, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
Shrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
Thunderclap: This potent ability will in certain cases send forth a cacophony of sound. On an attack roll of 20, which is confirmed as a critical hit, the target may suffer the following conditions: Stunned, Knockdown, and Disorient.
Resonance: Passive: +84 Equipment Bonus to Sonic Spell Power.
Spell Penetration II: Passive: +2 Equipment Bonus to Spell Penetration checks.
Sonic Lore V: Passive: Your Sonic spells gain a +15% Equipment Bonus to their chance to Critical Hit.
Proficiency: Greatclub: While equipped this item grants the wielder all required knowledge to wield a Greatclub without proficiency penalties.
Augments:
Purple Augment Slot: Empty
Durability: 255 / 255
Steel (Hardness: 28)
The goal of many adventurers over the years, you have finally found the Mad Lute, after fighting through the fire and the flames of Shavarath.
Used In
Strange Catalyst Forge 2 recipes
Ingredients
Created
The goal of many adventurers over the years, you have finally got a Wicked Pull, after fighting your way through the fire and flames of the Demon Lords.
Ingredients
Created
The goal of many adventurers over the years, you have finally got a Wicked Pull, after fighting your way through the fire and flames of the Demon Lords.