Base Damage Rating: 14.70
Damage: 2d8 + 5 Bludgeon, Magic, Silver, Adamantine, Mithril, ColdIron, Byeshk
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Metalline: This weapon transmutes into a form that is able to bypass any metal based Damage Reduction. (Adamantine, Alchemical Silver, Byeshk, Cold Iron, or Mithril)
Shrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech deals an additional 2 to 12 sonic damage.
Thunderclap: This potent ability will in certain cases send forth a cacophony of sound. On an attack roll of 20, which is confirmed as a critical hit, the target may suffer the following conditions: Stunned, Knockdown, and Disorient.
Resonance: Passive: +84 Equipment Bonus to Sonic Spell Power.
Spell Penetration II: Passive: +2 Equipment Bonus to Spell Penetration checks.
Sonic Lore V: Passive: Your Sonic spells gain a +15% Equipment Bonus to their chance to Critical Hit.
Proficiency: Greatclub: While equipped this item grants the wielder all required knowledge to wield a Greatclub without proficiency penalties.
Augments:
Purple Augment Slot: Empty
The goal of many adventurers over the years, you have finally found the Mad Lute, after fighting through the fire and the flames of Shavarath.