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Spinal Tap

Weapon Type Bastardsword
Damage 1d11 + 3 Pierce, Magic
Critical Roll (10%) 19-20 / x3
Proficiency Exotic Weapon Proficiency
Minimum Level 7
Binding Binds to Account on Acquire
Material Bone
Durability 150
Weight 6.00 lbs
Effects
  • +3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Lesser Human Bane: A bane weapon excels at attacking one type or subtype of creature. Against humans, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
  • Hemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
  • Puncturing: Critical hits by this weapon deal an extra 1 to 6 points of Constitution damage from blood loss.
  • Wounding: A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
Augment Slots
  • Purple Augment Slot

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Spinal Tap
Spinal Tap
Bastardsword
Equips to: Main Hand, Off Hand
Exotic Weapon Proficiency
Minimum Level: 7
Binds to Account on Acquire
Base Damage Rating: 10.80
Damage: 1d11 + 3 Pierce, Magic
Critical Roll: (10%) 19-20 / x3
+3 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
Lesser Human Bane: A bane weapon excels at attacking one type or subtype of creature. Against humans, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
Hemorrhaging: This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
Puncturing: Critical hits by this weapon deal an extra 1 to 6 points of Constitution damage from blood loss.
Wounding: A wounding weapon deals 1 point of Constitution damage from blood loss when it hits a creature. Creatures immune to critical hits are immune to the Constitution damage dealt by this weapon.
Augments:
Purple Augment Slot: Empty
Durability: 150 / 150
Bone (Hardness: 17)