BETA — This site is under active development. Data may be incomplete or incorrect.

Shining Crescents

Weapon Type Sickle
Damage 2d6 + 5 Slash, Magic, Adamantine
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Proficiency Simple Weapon Proficiency
Minimum Level 10
Binding Binds to Character on Acquire
Description A complex staff-like weapon that is enchanted to allow almost anyone to use it with some skill. Monks may use this weapon without becoming uncentered.
Material Adamantine
Durability 220
Weight 2.00 lbs
Effects
  • +5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
  • Vertigo +6: This effect gives a +6 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
  • Tendon Slice 6%: This effect gives a 6% chance to Hamstring the target for each attack that does damage.
  • Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
Shining Crescents
Shining Crescents
Sickle
Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 10
Binds to Character on Acquire
Base Damage Rating: 12.60
Damage: 2d6 + 5 Slash, Magic, Adamantine
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Vertigo +6: This effect gives a +6 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
Tendon Slice 6%: This effect gives a 6% chance to Hamstring the target for each attack that does damage.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Durability: 220 / 220
Adamantine (Hardness: 37)
A complex staff-like weapon that is enchanted to allow almost anyone to use it with some skill. Monks may use this weapon without becoming uncentered.