Equips to: Main Hand
Simple Weapon Proficiency
Minimum Level: 10
Binds to Character on Acquire
Base Damage Rating: 12.60
Damage: 2d6 + 5 Slash, Magic, Adamantine
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Vertigo +6: This effect gives a +6 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts.
Tendon Slice 6%: This effect gives a 6% chance to Hamstring the target for each attack that does damage.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
Durability: 220 / 220
Adamantine (Hardness: 37)
A complex staff-like weapon that is enchanted to allow almost anyone to use it with some skill. Monks may use this weapon without becoming uncentered.