BETA — This site is under active development. Data may be incomplete or incorrect.

Nightforge Darkhelm

Slot Head
Minimum Level 9
Binding Binds to Character on Acquire
Clickie Protection from Evil (Caster Level: 1) — 3 Charges, Recharge 3/day
Description The final piece of the armor worn by the most celebrated of the Duergar, the Darkhelm protects its wearer from mental attack.
Material Adamantine
Durability 120
Weight 0.10 lbs
Effects
  • Will Save +5: This item gives a +5 resistance bonus to your Will saves.
  • Wisdom +4: Passive: +4 Enhancement Bonus to Wisdom.
Augment Slots
  • Yellow Augment Slot

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
Nightforge Darkhelm
Nightforge Darkhelm
Equips to: Head
Minimum Level: 9
Binds to Character on Acquire
Protection from Evil
Target: Friend, Self
School: Abjuration
Spell Resistance: No
At your touch, a magical barrier is created that wards a target from attacks by evil creatures, granting a +2 deflection bonus to AC and a +2 resistance bonus to saves against attacks from evil creatures. The target is also warded from magical mental control and compulsions.
Caster Level: 1
3 / 3 Charges (Recharged/Day: 3)
Will Save +5: This item gives a +5 resistance bonus to your Will saves.
Wisdom +4: Passive: +4 Enhancement Bonus to Wisdom.
Augments:
Yellow Augment Slot: Empty
Durability: 120 / 120
Adamantine (Hardness: 19)
The final piece of the armor worn by the most celebrated of the Duergar, the Darkhelm protects its wearer from mental attack.