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Master's Riposte (ML18)

Weapon Type Longsword
Damage 1.5[1d8] + 1 Slash, Magic
Critical Roll (10%) 19-20 / x2
Proficiency Martial Weapon Proficiency
Minimum Level 18
Binding Binds to Character on Equip
Description The most dangerous weapon is not the sword, but the wielder behind it.
Material Steel
Durability 250
Weight 4.00 lbs
Effects
  • +1 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte VII: When Missed by an attack: Deals 7 to 28 damage to your attacker.
    Passive: +4 Insight Bonus to Armor Class, +3 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
1 of these
  • Flaming IV: On Hit: 4 to 16 Fire Damage.
  • Frost IV: On Hit: 4 to 16 Cold Damage.
  • Acid IV: On Hit: 4 to 16 Acid Damage.
  • Shock IV: On Hit: 4 to 16 Electric Damage.
  • Shrieking III: On Hit: 3 to 12 Sonic Damage.
  • Axiomatic III: On Hit: 3 to 12 Law Damage. (Law-aligned creatures are immune to this effect.)
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
  • Anarchic III: On Hit: 3 to 12 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
    Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
  • Holy II: On Hit: 2 to 8 Good Damage. (Good-aligned creatures are immune to this effect.)
    Penalty: If equipped by an Evil user, they receive 1 Negative Level for as long as this item is equipped.
  • Eldritch II: On Hit: 2 to 8 Force Damage.
  • Solar II: On Hit: 2 to 8 Light Damage.
  • Improved Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Seeker +8: Provides a +8 enhancement bonus to confirm critical hits, and a +8 enhancement bonus to critical hit damage (before multipliers are applied).
  • Holy Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
  • Poison IV: On Hit: 4 to 12 Poison Damage.
    On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
  • Vorpal: Passive: +0.5\[W\] damage dice.
    On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
    If your target has above 1000 Hit Points, they take 100 damage.
  • Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
Augment Slots
  • Red Augment Slot
Found In
QuestChest
Lines of Supply Chest 2 Heroic Hard
Lines of Supply Grablandurr's Locked Chest 1 Heroic Hard

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.

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Master's Riposte (ML18)
Master's Riposte (ML18)
Longsword
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 18
Binds to Character on Equip
Base Damage Rating: 8.25
Damage: 1.5[1d8] + 1 Slash, Magic
Critical Roll: (10%) 19-20 / x2
+1 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
Riposte VII: When Missed by an attack: Deals 7 to 28 damage to your attacker.
Passive: +4 Insight Bonus to Armor Class, +3 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
Augments:
Red Augment Slot: Empty
Durability: 250 / 250
Steel (Hardness: 28)
The most dangerous weapon is not the sword, but the wielder behind it.