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Lines of Supply

Part of the The Secret of the Stormhorns story arc, bestowed by Kara Patwin
Part of the The Secret of the Stormhorns (Epic) story arc, bestowed by Lorant Tass
Level19 / 27 Favor6 PatronThe Harpers
Info
PatronThe Harpers
Bestowed ByRina the Keen-Blade
Found In Eveningstar
Destination AreaTumblerock Pass
Adventure PackShadowfell Conspiracy
Difficulty (CR)
Heroic: 19
Epic: 27
XP Rewards
Difficulty Heroic Epic
Casual 2,523 13,175
Normal 4,206 16,625
Hard 4,353 16,861
Elite 4,500 17,096
Favor Reward6
Duration 44 minutes
Sagas
Perils of Cormyr level 15
Honor of the Huntsilvers level 16
Perils of Cormyr (Epic) level 21
Honor of the Huntsilvers (Epic) level 23
Story Arcs
The Secret of the Stormhorns from Kara Patwin
The Secret of the Stormhorns (Epic) from Lorant Tass
Quest Type Dungeon Quest
Reaper XP Available
Objectives
  • Hear the Harper's report
  • Slay enough supply carriers to disrupt the Supply Lines
  • Destroy the Supply Camp at the end of the valley
  • Defeat General Grablandurr
  • Fully disrupt the Supply Line
Optional Objectives
Objective % Heroic Epic
Normal Hard Elite Normal Hard Elite
Remove the threat of Archers from the upper pass 12% 504 522 539 1,994 2,023 2,051
Convince the local Harpies to aid against the Netherese 8% 336 348 359 1,329 1,348 1,367
Slay every single Supply Carrier in one of the first 9 convoys 7% 294 304 315 1,163 1,180 1,196
First 9 - Wipe out the Supply Carriers in a second convoy 9% 378 391 405 1,496 1,517 1,538
First 9 - Show no quarter to Supply Carriers in a third convoy 11% 462 478 494 1,828 1,854 1,880
First 9 - They still haven't learned, so take out the Supply Carriers in a fourth convoy 13% 546 565 584 2,161 2,191 2,222
First 9 - No supplies for the evil army! Deprive them of a fifth convoy! 15% 630 652 675 2,493 2,529 2,564
First 9 - Don't stop now, continue slaughtering whole convoys 17% 715 740 765 2,826 2,866 2,906
First 9 - One more convoy will show them this route was a bad idea 18% 757 783 810 2,992 3,034 3,077
First 9 - Make sure the monsters tell horror stories about you! Destroy one more convoy 19% 799 827 854 3,158 3,203 3,248
First 9 - The bards will sing songs of your deeds if you can wipe out one more convoy 20% 841 870 900 3,325 3,372 3,419
Prepare to ambush the Netherese Supply Convoys 0% — — — — — —
Bonus XP
Counter Bonus Count %
Secret Doors Observance — 5%
Perception — 10%
Vigilant Sight — 15%
Breakables Mischief 11 8%
Vandal 15 10%
Ransack — 15%
Traps Tamper — 8%
Neutralization — 10%
Ingenious Debilitation — 15%
No/Few Kills Discreet — 5%
Devious — 7%
Insidious Cunning — 10%
Many Kills Aggression 19 10%
Onslaught 37 15%
Conquest 55 25%

Counts are collapsed across every difficulty recorded, so a range can be the spread between difficulties as much as an unsettled number. From 2 recorded runs.

Maps
Legend
Tumblerock Pass
The Storm Horns The Storm Horns Harper Camp Harper Camp Harpies Harpies Harper Trap-maker Harper Trap-maker Supply Camp Supply Camp Grablandurr's Chest Grablandurr's Chest Arrival Chest Grablandurr's Locked Chest Chest Bones Bones Adventurer's Pack Adventurer's Pack Kyra Armond Kyra Armond Harper Trap-maker Harper Trap-maker Rest Shrine Rest Shrine Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine
View full size
Chests
Grablandurr's Locked Chest 1
Heroic
Name Min Level Type Effects & Bonuses
Giant's Fist (ML17) (Heroic Normal) BtCoE M 17 Maul
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Dazing V
    On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 10.
  • Sundering V
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
  • Red Augment Slot
Master's Riposte (ML17) (Heroic Normal) BtCoE M 17 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte VI
    When Missed by an attack: Deals 6 to 24 damage to your attacker.
    Passive: +3 Insight Bonus to Armor Class, +3 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • One of the following:
    • Flaming IV
      On Hit: 4 to 16 Fire Damage.
    • Frost IV
      On Hit: 4 to 16 Cold Damage.
    • Acid IV
      On Hit: 4 to 16 Acid Damage.
    • Shock IV
      On Hit: 4 to 16 Electric Damage.
    • Shrieking III
      On Hit: 3 to 12 Sonic Damage.
    • Axiomatic III
      On Hit: 3 to 12 Law Damage. (Law-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Anarchic III
      On Hit: 3 to 12 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Holy II
      On Hit: 2 to 8 Good Damage. (Good-aligned creatures are immune to this effect.)
      Penalty: If equipped by an Evil user, they receive 1 Negative Level for as long as this item is equipped.
    • Eldritch II
      On Hit: 2 to 8 Force Damage.
    • Solar II
      On Hit: 2 to 8 Light Damage.
    • Improved Roaring
      This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
    • Seeker +8
      Provides a +8 enhancement bonus to confirm critical hits, and a +8 enhancement bonus to critical hit damage (before multipliers are applied).
    • Holy Burst
      A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
    • Poison IV
      On Hit: 4 to 12 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Vorpal
      Passive: +0.5\[W\] damage dice.
      On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
      If your target has above 1000 Hit Points, they take 100 damage.
    • Banishing
      On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
  • Red Augment Slot
Prismatic Cloak (10 items)
Giant's Fist (ML18) (Heroic Hard) BtCoE M 18 Maul
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Dazing V
    On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 10.
  • Sundering V
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
  • Red Augment Slot
Master's Riposte (ML18) (Heroic Hard) BtCoE M 18 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte VII
    When Missed by an attack: Deals 7 to 28 damage to your attacker.
    Passive: +4 Insight Bonus to Armor Class, +3 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • One of the following:
    • Flaming IV
      On Hit: 4 to 16 Fire Damage.
    • Frost IV
      On Hit: 4 to 16 Cold Damage.
    • Acid IV
      On Hit: 4 to 16 Acid Damage.
    • Shock IV
      On Hit: 4 to 16 Electric Damage.
    • Shrieking III
      On Hit: 3 to 12 Sonic Damage.
    • Axiomatic III
      On Hit: 3 to 12 Law Damage. (Law-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Anarchic III
      On Hit: 3 to 12 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Holy II
      On Hit: 2 to 8 Good Damage. (Good-aligned creatures are immune to this effect.)
      Penalty: If equipped by an Evil user, they receive 1 Negative Level for as long as this item is equipped.
    • Eldritch II
      On Hit: 2 to 8 Force Damage.
    • Solar II
      On Hit: 2 to 8 Light Damage.
    • Improved Roaring
      This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
    • Seeker +8
      Provides a +8 enhancement bonus to confirm critical hits, and a +8 enhancement bonus to critical hit damage (before multipliers are applied).
    • Holy Burst
      A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
    • Poison IV
      On Hit: 4 to 12 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Vorpal
      Passive: +0.5\[W\] damage dice.
      On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
      If your target has above 1000 Hit Points, they take 100 damage.
    • Banishing
      On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
  • Red Augment Slot
Giant's Fist (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Maul
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Dazing VI
    On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
  • Sundering VI
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 11.
  • Red Augment Slot
Master's Riposte (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte VIII
    When Missed by an attack: Deals 8 to 32 damage to your attacker.
    Passive: +4 Insight Bonus to Armor Class, +4 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • One of the following:
    • Flaming IV
      On Hit: 4 to 16 Fire Damage.
    • Frost IV
      On Hit: 4 to 16 Cold Damage.
    • Acid IV
      On Hit: 4 to 16 Acid Damage.
    • Shock IV
      On Hit: 4 to 16 Electric Damage.
    • Shrieking III
      On Hit: 3 to 12 Sonic Damage.
    • Axiomatic III
      On Hit: 3 to 12 Law Damage. (Law-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Anarchic III
      On Hit: 3 to 12 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Holy II
      On Hit: 2 to 8 Good Damage. (Good-aligned creatures are immune to this effect.)
      Penalty: If equipped by an Evil user, they receive 1 Negative Level for as long as this item is equipped.
    • Eldritch II
      On Hit: 2 to 8 Force Damage.
    • Solar II
      On Hit: 2 to 8 Light Damage.
    • Improved Roaring
      This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
    • Seeker +8
      Provides a +8 enhancement bonus to confirm critical hits, and a +8 enhancement bonus to critical hit damage (before multipliers are applied).
    • Holy Burst
      A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
    • Poison IV
      On Hit: 4 to 12 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Vorpal
      Passive: +0.5\[W\] damage dice.
      On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
      If your target has above 1000 Hit Points, they take 100 damage.
    • Banishing
      On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
  • Red Augment Slot
Prismatic Cloak, Blue (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Cold Absorption - 20%
    Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Green (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Acid Absorption - 20%
    Passive: 20% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Grey (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Sonic Absorption - 20%
    Passive: 20% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Red (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Fire Absorption - 20%
    Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Violet (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Electric Absorption - 20%
    Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Epic
Name Min Level Type Effects & Bonuses
Giant's Fist (ML26) (Epic Normal) BtCoE M 26 Maul
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Dazing VII
    On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 12.
  • Sundering VII
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 12.
  • Red Augment Slot
Master's Riposte (ML26) (Epic Normal) BtCoE M 26 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte X
    When Missed by an attack: Deals 10 to 40 damage to your attacker.
    Passive: +5 Insight Bonus to Armor Class, +5 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Red Augment Slot
Prismatic Cloak (10 items)
Giant's Fist (ML27) (Epic Hard) BtCoE M 27 Maul
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Dazing VIII
    On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 13.
  • Sundering VIII
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
  • Red Augment Slot
Master's Riposte (ML27) (Epic Hard) BtCoE M 27 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte XI
    When Missed by an attack: Deals 11 to 44 damage to your attacker.
    Passive: +6 Insight Bonus to Armor Class, +5 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Red Augment Slot
Giant's Fist (ML28) (Epic Elite/Reaper) BtCoE M R 28 Maul
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Dazing IX
    On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 14.
  • Sundering IX
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 14.
  • Red Augment Slot
Master's Riposte (ML28) (Epic Elite/Reaper) BtCoE M R 28 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte XII
    When Missed by an attack: Deals 12 to 48 damage to your attacker.
    Passive: +6 Insight Bonus to Armor Class, +6 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Red Augment Slot
Prismatic Cloak, Blue (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Cold Absorption - 30%
    Passive: 30% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Green (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Acid Absorption - 30%
    Passive: 30% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Grey (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Sonic Absorption - 30%
    Passive: 30% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Red (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Fire Absorption - 30%
    Passive: 30% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Violet (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Electric Absorption - 30%
    Passive: 30% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Chest 2
Heroic
Name Min Level Type Effects & Bonuses
Giant's Fist (ML17) (Heroic Normal) BtCoE M 17 Maul
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Dazing V
    On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 10.
  • Sundering V
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
  • Red Augment Slot
Master's Riposte (ML17) (Heroic Normal) BtCoE M 17 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte VI
    When Missed by an attack: Deals 6 to 24 damage to your attacker.
    Passive: +3 Insight Bonus to Armor Class, +3 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • One of the following:
    • Flaming IV
      On Hit: 4 to 16 Fire Damage.
    • Frost IV
      On Hit: 4 to 16 Cold Damage.
    • Acid IV
      On Hit: 4 to 16 Acid Damage.
    • Shock IV
      On Hit: 4 to 16 Electric Damage.
    • Shrieking III
      On Hit: 3 to 12 Sonic Damage.
    • Axiomatic III
      On Hit: 3 to 12 Law Damage. (Law-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Anarchic III
      On Hit: 3 to 12 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Holy II
      On Hit: 2 to 8 Good Damage. (Good-aligned creatures are immune to this effect.)
      Penalty: If equipped by an Evil user, they receive 1 Negative Level for as long as this item is equipped.
    • Eldritch II
      On Hit: 2 to 8 Force Damage.
    • Solar II
      On Hit: 2 to 8 Light Damage.
    • Improved Roaring
      This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
    • Seeker +8
      Provides a +8 enhancement bonus to confirm critical hits, and a +8 enhancement bonus to critical hit damage (before multipliers are applied).
    • Holy Burst
      A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
    • Poison IV
      On Hit: 4 to 12 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Vorpal
      Passive: +0.5\[W\] damage dice.
      On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
      If your target has above 1000 Hit Points, they take 100 damage.
    • Banishing
      On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
  • Red Augment Slot
Prismatic Cloak (10 items)
Giant's Fist (ML18) (Heroic Hard) BtCoE M 18 Maul
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Dazing V
    On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 10.
  • Sundering V
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
  • Red Augment Slot
Master's Riposte (ML18) (Heroic Hard) BtCoE M 18 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte VII
    When Missed by an attack: Deals 7 to 28 damage to your attacker.
    Passive: +4 Insight Bonus to Armor Class, +3 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • One of the following:
    • Flaming IV
      On Hit: 4 to 16 Fire Damage.
    • Frost IV
      On Hit: 4 to 16 Cold Damage.
    • Acid IV
      On Hit: 4 to 16 Acid Damage.
    • Shock IV
      On Hit: 4 to 16 Electric Damage.
    • Shrieking III
      On Hit: 3 to 12 Sonic Damage.
    • Axiomatic III
      On Hit: 3 to 12 Law Damage. (Law-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Anarchic III
      On Hit: 3 to 12 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Holy II
      On Hit: 2 to 8 Good Damage. (Good-aligned creatures are immune to this effect.)
      Penalty: If equipped by an Evil user, they receive 1 Negative Level for as long as this item is equipped.
    • Eldritch II
      On Hit: 2 to 8 Force Damage.
    • Solar II
      On Hit: 2 to 8 Light Damage.
    • Improved Roaring
      This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
    • Seeker +8
      Provides a +8 enhancement bonus to confirm critical hits, and a +8 enhancement bonus to critical hit damage (before multipliers are applied).
    • Holy Burst
      A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
    • Poison IV
      On Hit: 4 to 12 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Vorpal
      Passive: +0.5\[W\] damage dice.
      On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
      If your target has above 1000 Hit Points, they take 100 damage.
    • Banishing
      On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
  • Red Augment Slot
Giant's Fist (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Maul
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Dazing VI
    On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
  • Sundering VI
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 11.
  • Red Augment Slot
Master's Riposte (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte VIII
    When Missed by an attack: Deals 8 to 32 damage to your attacker.
    Passive: +4 Insight Bonus to Armor Class, +4 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • One of the following:
    • Flaming IV
      On Hit: 4 to 16 Fire Damage.
    • Frost IV
      On Hit: 4 to 16 Cold Damage.
    • Acid IV
      On Hit: 4 to 16 Acid Damage.
    • Shock IV
      On Hit: 4 to 16 Electric Damage.
    • Shrieking III
      On Hit: 3 to 12 Sonic Damage.
    • Axiomatic III
      On Hit: 3 to 12 Law Damage. (Law-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Anarchic III
      On Hit: 3 to 12 Chaos Damage. (Chaos-aligned creatures are immune to this effect.)
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Holy II
      On Hit: 2 to 8 Good Damage. (Good-aligned creatures are immune to this effect.)
      Penalty: If equipped by an Evil user, they receive 1 Negative Level for as long as this item is equipped.
    • Eldritch II
      On Hit: 2 to 8 Force Damage.
    • Solar II
      On Hit: 2 to 8 Light Damage.
    • Improved Roaring
      This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
    • Seeker +8
      Provides a +8 enhancement bonus to confirm critical hits, and a +8 enhancement bonus to critical hit damage (before multipliers are applied).
    • Holy Burst
      A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier.
    • Poison IV
      On Hit: 4 to 12 Poison Damage.
      On Critical Hit: 1d4 Strength, Dexterity, or Constitution Damage.
    • Vorpal
      Passive: +0.5\[W\] damage dice.
      On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain.
      If your target has above 1000 Hit Points, they take 100 damage.
    • Banishing
      On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 hit points, it takes 100 damage.
  • Red Augment Slot
Prismatic Cloak, Blue (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Cold Absorption - 20%
    Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Green (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Acid Absorption - 20%
    Passive: 20% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Grey (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Sonic Absorption - 20%
    Passive: 20% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Red (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Fire Absorption - 20%
    Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Violet (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Electric Absorption - 20%
    Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Epic
Name Min Level Type Effects & Bonuses
Giant's Fist (ML26) (Epic Normal) BtCoE M 26 Maul
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Dazing VII
    On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 12.
  • Sundering VII
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 12.
  • Red Augment Slot
Master's Riposte (ML26) (Epic Normal) BtCoE M 26 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte X
    When Missed by an attack: Deals 10 to 40 damage to your attacker.
    Passive: +5 Insight Bonus to Armor Class, +5 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Red Augment Slot
Prismatic Cloak (10 items)
Giant's Fist (ML27) (Epic Hard) BtCoE M 27 Maul
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Dazing VIII
    On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 13.
  • Sundering VIII
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
  • Red Augment Slot
Master's Riposte (ML27) (Epic Hard) BtCoE M 27 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte XI
    When Missed by an attack: Deals 11 to 44 damage to your attacker.
    Passive: +6 Insight Bonus to Armor Class, +5 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Red Augment Slot
Giant's Fist (ML28) (Epic Elite/Reaper) BtCoE M R 28 Maul
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Impact
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Dazing IX
    On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 14.
  • Sundering IX
    On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 14.
  • Red Augment Slot
Master's Riposte (ML28) (Epic Elite/Reaper) BtCoE M R 28 Longsword
  • +1 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +1 enhancement bonus to AC. Weapons with this quality gain a +1 enhancement bonus to attack and damage.
  • Riposte XII
    When Missed by an attack: Deals 12 to 48 damage to your attacker.
    Passive: +6 Insight Bonus to Armor Class, +6 Insight Bonus to Fortitude, Reflex, and Will Saving Throws.
  • Red Augment Slot
Prismatic Cloak, Blue (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Cold Absorption - 30%
    Passive: 30% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Green (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Acid Absorption - 30%
    Passive: 30% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Grey (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Sonic Absorption - 30%
    Passive: 30% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Red (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Fire Absorption - 30%
    Passive: 30% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Violet (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Electric Absorption - 30%
    Passive: 30% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.