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The Tracker's Trap

Part of the The Secret of the Stormhorns story arc, bestowed by Kara Patwin
Part of the The Secret of the Stormhorns (Epic) story arc, bestowed by Lorant Tass
Level19 / 27 Favor6 PatronThe Harpers
Info
PatronThe Harpers
Bestowed ByNevyle Dunwaite
Found In Eveningstar
Destination AreaYarrow Glade
Adventure PackShadowfell Conspiracy
Difficulty (CR)
Heroic: 19
Epic: 27
XP Rewards
Difficulty Heroic Epic
Casual 2,468 17,426
Normal 4,113 23,711
Hard 4,256 24,143
Elite 4,400 24,575
Favor Reward6
Duration 43 minutes
Sagas
Perils of Cormyr level 15
Honor of the Huntsilvers level 16
Perils of Cormyr (Epic) level 21
Honor of the Huntsilvers (Epic) level 23
Story Arcs
The Secret of the Stormhorns from Kara Patwin
The Secret of the Stormhorns (Epic) from Lorant Tass
Quest Type Dungeon Quest
Reaper XP Available
Objectives
  • Speak to Oriphaun
  • Look for Oriphaun's journal
  • Escape the Netherese ambush
Optional Objectives
Objective % Heroic Epic
Normal Hard Elite Normal Hard Elite
Find the lost pages of Oriphaun's journal 20% 822 851 880 4,742 4,828 4,915
Clear the Netherese from Haurugg's camp 15% 616 638 660 3,556 3,621 3,686
Defeat the mad druid 15% 616 638 660 3,556 3,621 3,686
Bonus XP
Counter Bonus Count %
Secret Doors Observance — 5%
Perception — 10%
Vigilant Sight — 15%
Breakables Mischief — 8%
Vandal — 10%
Ransack — 15%
Traps Tamper — 8%
Neutralization — 10%
Ingenious Debilitation — 15%
No/Few Kills Discreet — 5%
Devious — 7%
Insidious Cunning — 10%
Many Kills Aggression 34 10%
Onslaught 67 15%
Conquest 100 25%

Counts are collapsed across every difficulty recorded, so a range can be the spread between difficulties as much as an unsettled number. From 2 recorded runs.

Maps
Legend
Yarrow Glade
The Storm Horns The Storm Horns The Storm Horns The Storm Horns Arrival Chest Chest Bones Bones Pit Cover Pit Cover Pit Cover Pit Cover Pit Cover Pit Cover Pit Cover Pit Cover Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Spell Ward Pressure Plate Pressure Plate Journal Page Journal Page Journal Page Journal Page Journal Page Journal Page Journal Page Journal Page Journal Page Journal Page Journal Page Journal Page Journal Page Journal Page Journal Page Journal Page Rest Shrine Rest Shrine Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Trap Trap Trap Trap Trap
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Chests
Chest
Heroic
Name Min Level Type Effects & Bonuses
Magistrate's Scepter (ML17) (Heroic Normal) BtCoE M 17 Heavy Mace
  • +3 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +3 enhancement bonus to AC. Weapons with this quality gain a +3 enhancement bonus to attack and damage.
  • Axiomatic II
    On Hit: 2 to 8 Law Damage. (Law-aligned creatures are immune to this effect.)
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
  • Red Augment Slot
Nether Orb (ML17) (Heroic Normal) BtCoE M 17 Orb
  • Spell Lore VI
    Passive: All of your spells gain a +6% Equipment Bonus to their chance to Critical Hit.
  • +4 Orb Bonus
    While this orb is equipped and you are actively blocking, you gain a +4 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
  • Energy Siphon IV
    On Hit: Gain 20 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute.
  • One of the following:
    • Evocation Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Evocation spells.
    • Transmutation Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Transmutation spells.
    • Necromancy Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Necromancy spells.
    • Conjuration Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Conjuration spells.
    • Enchantment Focus II
      Passive: +2 Equipment Bonus to the DC to resist your Enchantment spells.
  • Red Augment Slot
Prismatic Cloak (10 items)
Magistrate's Scepter (ML18) (Heroic Hard) BtCoE M 18 Heavy Mace
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Axiomatic II
    On Hit: 2 to 8 Law Damage. (Law-aligned creatures are immune to this effect.)
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
  • Red Augment Slot
Nether Orb (ML18) (Heroic Hard) BtCoE M 18 Orb
  • Spell Lore VI
    Passive: All of your spells gain a +6% Equipment Bonus to their chance to Critical Hit.
  • +5 Orb Bonus
    While this orb is equipped and you are actively blocking, you gain a +5 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
  • Energy Siphon V
    On Hit: Gain 25 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute.
  • One of the following:
    • Evocation Focus III
      Passive: +3 Equipment Bonus to the DC to resist your Evocation spells.
    • Transmutation Focus III
      Passive: +3 Equipment Bonus to the DC to resist your Transmutation spells.
    • Necromancy Focus III
      Passive: +3 Equipment Bonus to the DC to resist your Necromancy spells.
    • Conjuration Focus III
      Passive: +3 Equipment Bonus to the DC to resist your Conjuration spells.
    • Enchantment Focus III
      Passive: +3 Equipment Bonus to the DC to resist your Enchantment spells.
  • Red Augment Slot
Magistrate's Scepter (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Heavy Mace
  • +4 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Axiomatic III
    On Hit: 3 to 12 Law Damage. (Law-aligned creatures are immune to this effect.)
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
  • Red Augment Slot
Nether Orb (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Orb
  • +5 Orb Bonus
    While this orb is equipped and you are actively blocking, you gain a +5 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
  • Spell Lore VII
    Passive: All of your spells gain a +7% Equipment Bonus to their chance to Critical Hit.
  • Energy Siphon VI
    On Hit: Gain 30 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute.
  • One of the following:
    • Evocation Focus III
      Passive: +3 Equipment Bonus to the DC to resist your Evocation spells.
    • Transmutation Focus III
      Passive: +3 Equipment Bonus to the DC to resist your Transmutation spells.
    • Necromancy Focus III
      Passive: +3 Equipment Bonus to the DC to resist your Necromancy spells.
    • Conjuration Focus III
      Passive: +3 Equipment Bonus to the DC to resist your Conjuration spells.
    • Enchantment Focus III
      Passive: +3 Equipment Bonus to the DC to resist your Enchantment spells.
  • Red Augment Slot
Prismatic Cloak, Blue (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Cold Absorption - 20%
    Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Green (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Acid Absorption - 20%
    Passive: 20% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Grey (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Sonic Absorption - 20%
    Passive: 20% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Red (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Fire Absorption - 20%
    Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Violet (ML19) (Heroic Elite/Reaper) BtCoE M R 19 Cloak
  • Electric Absorption - 20%
    Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +13
      Passive: +13 Competence Bonus to the Bluff skill.
    • Concentration +13
      Passive: +13 Competence Bonus to the Concentration skill.
    • Diplomacy +13
      Passive: +13 Competence Bonus to the Diplomacy skill.
    • Haggle +13
      Passive: +13 Competence Bonus to the Haggle skill.
    • Heal +13
      Passive: +13 Competence Bonus to the Heal skill.
    • Listen +13
      Passive: +13 Competence Bonus to the Listen skill.
    • Intimidate +13
      Passive: +13 Competence Bonus to the Intimidate skill.
    • Search +13
      Passive: +13 Competence Bonus to the Search skill.
    • Spot +13
      Passive: +13 Competence Bonus to the Spot skill.
    • Spellcraft +13
      Passive: +13 Competence Bonus to the Spellcraft skill.
    • Resistance +6
      Passive: +6 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +6
      Passive: +6 Natural Armor Bonus to Armor Class.
    • Wizardry VI
      Passive: +150 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy VI
      Passive: +6 Competence Bonus to Attack Rolls.
  • Green Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Epic
Name Min Level Type Effects & Bonuses
Magistrate's Scepter (ML26) (Epic Normal) BtCoE M 26 Heavy Mace
  • +6 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +6 enhancement bonus to AC. Weapons with this quality gain a +6 enhancement bonus to attack and damage.
  • Axiomatic IV
    On Hit: 4 to 16 Law Damage. (Law-aligned creatures are immune to this effect.)
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
  • Red Augment Slot
Nether Orb (ML26) (Epic Normal) BtCoE M 26 Orb
  • +7 Orb Bonus
    While this orb is equipped and you are actively blocking, you gain a +7 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
  • Spell Lore IX
    Passive: All of your spells gain a +9% Equipment Bonus to their chance to Critical Hit.
  • Energy Siphon X
    On Hit: Gain 50 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute.
  • One of the following:
    • Evocation Focus IV
      Passive: +4 Equipment Bonus to the DC to resist your Evocation spells.
    • Transmutation Focus IV
      Passive: +4 Equipment Bonus to the DC to resist your Transmutation spells.
    • Necromancy Focus IV
      Passive: +4 Equipment Bonus to the DC to resist your Necromancy spells.
    • Conjuration Focus IV
      Passive: +4 Equipment Bonus to the DC to resist your Conjuration spells.
    • Enchantment Focus IV
      Passive: +4 Equipment Bonus to the DC to resist your Enchantment spells.
  • Red Augment Slot
Prismatic Cloak (10 items)
Magistrate's Scepter (ML27) (Epic Hard) BtCoE M 27 Heavy Mace
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Axiomatic IV
    On Hit: 4 to 16 Law Damage. (Law-aligned creatures are immune to this effect.)
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
  • Red Augment Slot
Nether Orb (ML27) (Epic Hard) BtCoE M 27 Orb
  • +8 Orb Bonus
    While this orb is equipped and you are actively blocking, you gain a +8 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
  • Spell Lore IX
    Passive: All of your spells gain a +9% Equipment Bonus to their chance to Critical Hit.
  • Energy Siphon XI
    On Hit: Gain 55 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute.
  • One of the following:
    • Evocation Focus V
      Passive: +5 Equipment Bonus to the DC to resist your Evocation spells.
    • Transmutation Focus V
      Passive: +5 Equipment Bonus to the DC to resist your Transmutation spells.
    • Necromancy Focus V
      Passive: +5 Equipment Bonus to the DC to resist your Necromancy spells.
    • Conjuration Focus V
      Passive: +5 Equipment Bonus to the DC to resist your Conjuration spells.
    • Enchantment Focus V
      Passive: +5 Equipment Bonus to the DC to resist your Enchantment spells.
  • Red Augment Slot
Magistrate's Scepter (ML28) (Epic Elite/Reaper) BtCoE M R 28 Heavy Mace
  • +7 Enhancement Bonus
    Weapons and Shields: +7 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +7 enhancement bonus to Armor Class.
  • Axiomatic V
    On Hit: 5 to 20 Law Damage. (Law-aligned creatures are immune to this effect.)
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
  • Red Augment Slot
Nether Orb (ML28) (Epic Elite/Reaper) BtCoE M R 28 Orb
  • +8 Orb Bonus
    While this orb is equipped and you are actively blocking, you gain a +8 Orb bonus to all saving throws, as well as Acid, Cold, Electric, Fire, and Sonic resistances.
  • Spell Lore X
    Passive: All of your spells gain a +10% Equipment Bonus to their chance to Critical Hit.
  • Energy Siphon XII
    On Hit: Gain 60 Temporary Spellpoints which last for up to 1 minute. This effect can trigger at most once per minute.
  • One of the following:
    • Evocation Focus V
      Passive: +5 Equipment Bonus to the DC to resist your Evocation spells.
    • Transmutation Focus V
      Passive: +5 Equipment Bonus to the DC to resist your Transmutation spells.
    • Necromancy Focus V
      Passive: +5 Equipment Bonus to the DC to resist your Necromancy spells.
    • Conjuration Focus V
      Passive: +5 Equipment Bonus to the DC to resist your Conjuration spells.
    • Enchantment Focus V
      Passive: +5 Equipment Bonus to the DC to resist your Enchantment spells.
  • Red Augment Slot
Prismatic Cloak, Blue (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Cold Absorption - 30%
    Passive: 30% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Green (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Acid Absorption - 30%
    Passive: 30% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Grey (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Sonic Absorption - 30%
    Passive: 30% Enhancement Bonus to Sonic Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Red (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Fire Absorption - 30%
    Passive: 30% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot
Prismatic Cloak, Violet (ML28) (Epic Elite/Reaper) BtCoE M R 28 Cloak
  • Electric Absorption - 30%
    Passive: 30% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistances have been taken into account.)
  • One of the following:
    • Bluff +20
      Passive: +20 Competence Bonus to the Bluff skill.
    • Concentration +20
      Passive: +20 Competence Bonus to the Concentration skill.
    • Diplomacy +20
      Passive: +20 Competence Bonus to the Diplomacy skill.
    • Haggle +20
      Passive: +20 Competence Bonus to the Haggle skill.
    • Heal +20
      Passive: +20 Competence Bonus to the Heal skill.
    • Listen +20
      Passive: +20 Competence Bonus to the Listen skill.
    • Intimidate +20
      Passive: +20 Competence Bonus to the Intimidate skill.
    • Search +20
      Passive: +20 Competence Bonus to the Search skill.
    • Spot +20
      Passive: +20 Competence Bonus to the Spot skill.
    • Spellcraft +20
      Passive: +20 Competence Bonus to the Spellcraft skill.
    • Resistance +10
      Passive: +10 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
    • Natural Armor +10
      Passive: +10 Natural Armor Bonus to Armor Class.
    • Wizardry X
      Passive: +250 Enhancement Bonus to Spell Points. (If you have Sorcerer or Favored Soul levels, you gain additional spell points proportionate to the ratio of those levels to other classes)
    • Accuracy X
      Passive: +10 Competence Bonus to Attack Rolls.
  • Green Augment Slot

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.