Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 28
Binds to Character on Acquire
Base Damage Rating: 46.72
Damage: 4.6[1d6+3] + 15 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Static Attraction: This weapon attracts the static electricity in the air, and over time will charge with magic while held in your main hand. Every five seconds, this weapon gains a charge of Static Electricity, up to a maxiumum of 3, providing a +10 Exceptional bonus to Electric Spell Power and a +5% Exceptional bonus to Electric Spell Lore. When you cast an Electric spell, all stacks are consumed.
Lightning Lore +{0}%: Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
Magnetism +{0}: +{0} Equipment Bonus to Electric Spell Power.
Evocation Focus +{0}: +{0} Equipment bonus to DC of Evocation spells.
Augments:
Orange Augment Slot: Empty
Durability: 330 / 330
Steel (Hardness: 38)
A curious implement of wrought iron that can be used as a weapon. The Lightning Coil crackles with electricity and arcane power.