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Lightning Coil

Weapon Type Lightmace
Damage 4.6[1d6+3] + 15 Bludgeon, Magic
Critical Roll (5%) 20-20 / x2
Proficiency Simple Weapon Proficiency
Minimum Level 28
Binding Binds to Character on Acquire
Accepts Sentience Yes
Description A curious implement of wrought iron that can be used as a weapon. The Lightning Coil crackles with electricity and arcane power.
Material Steel
Durability 330
Weight 4.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Static Attraction: This weapon attracts the static electricity in the air, and over time will charge with magic while held in your main hand. Every five seconds, this weapon gains a charge of Static Electricity, up to a maxiumum of 3, providing a +10 Exceptional bonus to Electric Spell Power and a +5% Exceptional bonus to Electric Spell Lore. When you cast an Electric spell, all stacks are consumed.
  • Lightning Lore +{0}%: Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
  • Magnetism +{0}: +{0} Equipment Bonus to Electric Spell Power.
  • Evocation Focus +{0}: +{0} Equipment bonus to DC of Evocation spells.
Augment Slots
  • Red Augment Slot
  • Orange Augment Slot

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Lightning Coil
Lightning Coil
Lightmace
Accepts Sentience
Equips to: Main Hand, Off Hand
Simple Weapon Proficiency
Minimum Level: 28
Binds to Character on Acquire
Base Damage Rating: 46.72
Damage: 4.6[1d6+3] + 15 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Static Attraction: This weapon attracts the static electricity in the air, and over time will charge with magic while held in your main hand. Every five seconds, this weapon gains a charge of Static Electricity, up to a maxiumum of 3, providing a +10 Exceptional bonus to Electric Spell Power and a +5% Exceptional bonus to Electric Spell Lore. When you cast an Electric spell, all stacks are consumed.
Lightning Lore +{0}%: Your Lightning spells gain a +{0}% Equipment Bonus to their chance to Critical Hit.
Magnetism +{0}: +{0} Equipment Bonus to Electric Spell Power.
Evocation Focus +{0}: +{0} Equipment bonus to DC of Evocation spells.
Augments:
Red Augment Slot: Empty
Orange Augment Slot: Empty
Durability: 330 / 330
Steel (Hardness: 38)
A curious implement of wrought iron that can be used as a weapon. The Lightning Coil crackles with electricity and arcane power.
Found In
Used In
Re-acquire Raid Loot 1 recipes
Ingredients
Created
A curious implement of wrought iron that can be used as a weapon. The Lightning Coil crackles with electricity and arcane power.