Shield Bonus: +12
Damage Reduction (DR): 11
Armor Check Penalty: -1
Spell Failure: 15%
Base Damage Rating: 16.80
Damage: 2.6[1d8] + 5 Bludgeon, Silver, Adamantine, Mithril, Magic
Critical Roll: (5%) 20-20 / x2
+5 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +5 enhancement bonus to AC. Weapons with this quality gain a +5 enhancement bonus to attack and damage.
Superior Stability: This armor grants a +6 deflection bonus to AC and a +6 resistance bonus to saves for characters of True Neutral alignment.
Protection +4: Passive: +4 Deflection Bonus to Armor Class.
Resistance +4: Passive: +4 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
DR 3/-: Reduces all physical damage by 3.
Adamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Light armor and shields made from adamantine grant their user damage reduction of 1/-.
Mithral: Mithral is a very rare, silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3.
Long ago a champion of light and a champion of darkness faced off against one another in perfect balance. Neither could defeat the other until the champion of light sacrificed herself to mortally wound her foe. In the days that followed, this item was forged from the shattered remnants of their shields.