BETA — This site is under active development. Data may be incomplete or incorrect.

Legendary Shining Reliquary Kama

Weapon Type Kama
Damage 5.4[1d6+2] + 15 Slash, Magic
Critical Roll (5%) 20-20 / x2
Proficiency Exotic Weapon Proficiency
Minimum Level 32
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description This shining weapon is a relic of a bygone age.
Material Steel
Durability 380
Weight 2.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
  • Coruscating 6: This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
  • Blazing 15: This effect causes the edges of this weapon to coruscate, dealing 15d6 Light damage on each critical hit.
  • Evil Outsider Bane 6: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders
Augment Slots
  • Orange Augment Slot
  • Purple Augment Slot

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Drag to turn
Legendary Shining Reliquary Kama
Legendary Shining Reliquary Kama
Kama
Accepts Sentience
Equips to: Main Hand, Off Hand
Exotic Weapon Proficiency
Minimum Level: 32
Binds to Account on Acquire
Base Damage Rating: 46.72
Damage: 5.4[1d6+2] + 15 Slash, Magic
Critical Roll: (5%) 20-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Improved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every second.
Coruscating 6: This effect causes the edges of this weapon to coruscate, dealing 6d6 Light damage on each hit.
Blazing 15: This effect causes the edges of this weapon to coruscate, dealing 15d6 Light damage on each critical hit.
Evil Outsider Bane 6: This weapon is attuned specifically to hunt monsters that bring ill intent from other planes, dealing an additional 6d10 bane damage vs. Evil Outsiders
Augments:
Orange Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 380 / 380
Steel (Hardness: 42)
This shining weapon is a relic of a bygone age.