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Legendary Nightbringer's Wake

Weapon Type Greatsword
Damage 5.6[2d6+4] + 15 Slash, Magic, Evil
Critical Roll (10%) 19-20 / x2
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 33
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description Pain and suffering follow this blade.
Material Steel
Durability 430
Weight 8.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Limb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
  • Unholy 7: This weapon is used by the wicked to smite the pure, dealing an additional 7d6 evil damage on each hit. This effect makes the weapon evil aligned.
  • Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Vampirism 3: This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
Augment Slots
  • Orange Augment Slot
  • Purple Augment Slot

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Legendary Nightbringer's Wake
Legendary Nightbringer's Wake
Greatsword
Accepts Sentience
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 33
Binds to Account on Acquire
Base Damage Rating: 83.60
Damage: 5.6[2d6+4] + 15 Slash, Magic, Evil
Critical Roll: (10%) 19-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Limb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
Unholy 7: This weapon is used by the wicked to smite the pure, dealing an additional 7d6 evil damage on each hit. This effect makes the weapon evil aligned.
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Vampirism 3: This weapon thirsts for the blood of your enemies, healing you for +3d2 hit points with each hit.
Augments:
Orange Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 430 / 430
Steel (Hardness: 43)
Pain and suffering follow this blade.
Found In
QuestChest
Rats in a Cage Chest Legendary

Only quests that have been run with Collector appear here. An empty or missing entry means nobody has checked yet, not that the item does not drop there.