Legendary Midnight Greetings
Accepts Sentience
Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 30
Binds to Account on Acquire
Base Damage Rating: 43.13
Damage: 5[1d4+2] + 15 Slash, Magic
Critical Roll: (15%) 18-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Improved Deception +20: This item makes your weapons hard to focus upon and thus provides a +20 Competence bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to Sneak Attacks for a short time.
Utter Disintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them. This disintegrate is incredibly powerful, and will utterly destroy weaker foes.
Legendary Paralysis: On hit, this has a chance of paralyzing your enemies. Struck enemies must make a DC 100 Fortitude save or be paralyzed.
Assassinate +15: This item is used by masterful assassins to execute their targets, and grants you a +15 Enhancement bonus to the DC of your Assassinate attempts.
Finesse +13: This weapon has a small Air Elemental bound to it. The wielder can use a finesse weapon as if they had the Weapon Finesse feat. In addition, the weapon grants a +13 enhancement bonus to the wielder's Dexterity score.
Augments:
Orange Augment Slot: Empty
Durability: 340 / 340
Steel (Hardness: 40)
A fine blade often used by assassins, Midnight Greetings deals significant damage when wielded by a combatant with a sharp mind. Monks may use this weapon without becoming uncentered.