Base Damage Rating: 34.65
Damage: 5.2[1d6] + 15 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Path of the Guarding Stone: While wearing this item and in mountain stance, there is a chance you will be protected by a Stoneskin spell when enemies strike you.
Stunning +15: +15 Enhancement bonus to DC of character's Stunning Blow and Stunning Fist attempts.
Legendary Stone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 100) negates this effect.
Maiming 6: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
Augments:
Purple Augment Slot: Empty
These strips of cloth, capable of turning enemies to stone, can now deal extra damage on critical hits as they maim enemies.