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Legendary Hellstroke Great Axe

Weapon Type Greataxe
Damage 5[1d12+6] + 15 Slash, Magic, ColdIron
Critical Roll (5%) 20-20 / x3
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 30
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description A fearsome polearm that resembles the cruel implements orthon warriors use to rend their enemies. It occasionally allows the user to attack twice consecutively, much like an orthon.
Material Cold Iron
Durability 400
Weight 12.00 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Doublestrike +16%: +16% Enhancement bonus to Doublestrike chance.
  • Maiming 6: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
  • Incite +129%: +129% Enhancement bonus to Increased threat generated from melee damage.
  • Cold Iron: This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
Augment Slots
  • Red Augment Slot
  • Purple Augment Slot

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Legendary Hellstroke Great Axe
Legendary Hellstroke Great Axe
Greataxe
Accepts Sentience
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 30
Binds to Account on Acquire
Base Damage Rating: 85.25
Damage: 5[1d12+6] + 15 Slash, Magic, ColdIron
Critical Roll: (5%) 20-20 / x3
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Doublestrike +16%: +16% Enhancement bonus to Doublestrike chance.
Maiming 6: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +6d8 damage.
Incite +129%: +129% Enhancement bonus to Increased threat generated from melee damage.
Cold Iron: This iron, mined deep underground and known for its effectiveness against fey creatures and some demons, is forged at a lower temperature to preserve its delicate properties.
Augments:
Red Augment Slot: Empty
Purple Augment Slot: Empty
Durability: 400 / 400
Cold Iron (Hardness: 40)
A fearsome polearm that resembles the cruel implements orthon warriors use to rend their enemies. It occasionally allows the user to attack twice consecutively, much like an orthon.