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Legendary Flamesalt Handwraps

Weapon Type Handwraps
Damage 4.8[1d6+2] + 15 Bludgeon, Magic, Good
Critical Roll (5%) 20-20 / x2
Handedness Two-handed
Minimum Level 29
Binding Binds to Account on Acquire
Accepts Sentience Yes
Description This weapon's steel has partially corroded due to the salt in the air, which interfered with the forging process. It seems to have enhanced the weapon's with a subtle magic, making it equivalent to Flametouched Iron, at the cost of some of the steel's natural durability.
Material Cloth
Durability 410
Weight 0.50 lbs
Effects
  • +15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
  • Chilling 6: This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
  • Monstrous Humanoid Bane 6: This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 6d10 bane damage vs. Monstrous Humanoids
  • Weakening 3: This weapon saps the power and might from your enemies, dealing 3 Strength damage on each hit.
  • Flametouched Iron: Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
Augment Slots
  • Red Augment Slot
Legendary Flamesalt Handwraps
Legendary Flamesalt Handwraps
Handwraps
Accepts Sentience
Equips to: Main Hand
Minimum Level: 29
Binds to Account on Acquire
Base Damage Rating: 43.05
Damage: 4.8[1d6+2] + 15 Bludgeon, Magic, Good
Critical Roll: (5%) 20-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Chilling 6: This effect causes the edges of this weapon to become frozen to the touch, dealing 6d6 Ice damage on each hit.
Monstrous Humanoid Bane 6: This weapon is attuned specifically to hunt those who are descended from monsters, dealing an additional 6d10 bane damage vs. Monstrous Humanoids
Weakening 3: This weapon saps the power and might from your enemies, dealing 3 Strength damage on each hit.
Flametouched Iron: Mined only in Thrane, flametouched iron is rare and considered sacred by the Church of the Silver Flame. When mined, this iron variety has a speckled dark red color, resembling rust. Adherents of the Church of the Silver Flame believe that flametouched iron carries the particular blessing of their deity, and they use it to make holy symbols, weapons, and armor. A flametouched iron weapon is treated as a good-aligned weapon.
Augments:
Red Augment Slot: Empty
Durability: 410 / 410
Cloth (Hardness: 42)
This weapon's steel has partially corroded due to the salt in the air, which interfered with the forging process. It seems to have enhanced the weapon's with a subtle magic, making it equivalent to Flametouched Iron, at the cost of some of the steel's natural durability.