Equips to: Main Hand, Off Hand
Martial Weapon Proficiency
Minimum Level: 30
Binds to Account on Acquire
Base Damage Rating: 48.88
Damage: 5[1d6+2] + 15 Pierce, Magic
Critical Roll: (15%) 18-20 / x2
+15 Enhancement Bonus: Weapons and Shields: +15 Enhancement Bonus to Attack and Damage rolls. Armor and Shields: +15 enhancement bonus to Armor Class.
Keen: Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
Humanoid Bane 6: This weapon is attuned specifically to those that walk among us, dealing an additional 6d10 bane damage vs. Humanoids
Improved Deception +20: This item makes your weapons hard to focus upon and thus provides a +20 Competence bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to Sneak Attacks for a short time.
Dodge +13%: +13% Enhancement bonus to Dodge.
Mortal Strike: On an attack roll of 20 which is confirmed as a critical hit this weapon triggers the Slay Living spell and attempts to instantly snuff out the life force of the enemy.
Augments:
Purple Augment Slot: Empty
Durability: 345 / 345
Steel (Hardness: 40)
This Rapier is ideal for any who fancy themselves a duelist.