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The Haunting of Saltmarsh

Difficulty tier
Heroic (level 3) • Legendary (level 32)
Part of the Sinister Secret of Saltmarsh story arc, bestowed by Eda Owlans
Level3 Favor3 PatronThe Gatekeepers
Info
PatronThe Gatekeepers
Bestowed ByKrag
Found In The Snapping Line Inn
Destination AreaThe Haunted House
Adventure PackSinister Secrets of Saltmarsh
Difficulty (CR)
Heroic: 3
XP Rewards
Difficulty Heroic
Casual 698
Normal 1,164
Hard 1,252
Elite 1,341
Favor Reward3
Duration 35 minutes
Sagas
Sinister Secret of Saltmarsh level 3
Sinister Secret of Saltmarsh (Legendary) level 32
Story Arc
Sinister Secret of Saltmarsh from Eda Owlans
Quest Type Dungeon Quest
Reaper XP Available
Objectives
  • Search for the rumored treasure
  • Find the iron key.
  • Unlock the door in the kitchen
  • Search the wine cellar
  • Kill Ned Snakeshaft
  • Explore the Caverns
  • Defeat Sanbalet
Optional Objectives
Objective % Heroic
Normal Hard Elite
Talk to the Prisoner 20% 232 250 268
Kill the Wheep 30% 349 375 402
Kill the Wight 30% 349 375 402
Kill the Slime 30% 349 375 402
Unlock the trunk 20% 232 250 268
Find the silver key 0% — — —
Defeat the ancient alchemist 20% 232 250 268
Complete the password 20% 232 250 268
Bonus XP
Counter Bonus Count %
Secret Doors Observance — 5%
Perception — 10%
Vigilant Sight — 15%
Breakables Mischief 35 8%
Vandal 45–46 10%
Ransack 56 15%
Traps Tamper — 8%
Neutralization — 10%
Ingenious Debilitation — 15%
No/Few Kills Discreet 25–26 5%
Devious — 7%
Insidious Cunning — 10%
Many Kills Aggression 34 10%
Onslaught — 15%
Conquest — 25%

Counts are from Heroic runs only, and are the same on every difficulty of the tier. From 33 recorded runs.

Maps
Legend
The Haunted House
Music Room Music Room Master Bedroom Master Bedroom Spiders' Lair Spiders' Lair Adventurer's Pack Adventurer's Pack Adventurer's Pack Adventurer's Pack Silver Key Silver Key Silver Key Silver Key Silver Key Silver Key Iron Key Iron Key Gold Key Gold Key Gold Key Gold Key Iron Key Iron Key Iron Key Iron Key Iron Key Iron Key Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Dusty Note Dusty Note Dusty Note Dusty Note Locked Trunk Locked Trunk Locked Trunk Locked Trunk Waypoint Waypoint Waypoint Waypoint Waypoint Waypoint
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The Haunted House
Kitchen Kitchen Arrival Arrival Fungus Fungus Fungus Fungus Fungus Fungus Fungus Fungus Adventurer's Pack Adventurer's Pack Adventurer's Pack Adventurer's Pack Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Bard Bard Dusty Note Dusty Note Dusty Note Dusty Note Weathered Tome Weathered Tome Weathered Tome Weathered Tome Mounted Owlbear Mounted Owlbear Mounted Owlbear Mounted Owlbear
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The Haunted House
Exit to Saltmarsh Exit to Saltmarsh Cellar Door Cellar Door Wine Cellar Wine Cellar Sanbalet Sanbalet Chest Chest Chest Bookshelf Bookshelf Bookshelf Bookshelf Bookshelf Bookshelf Bookshelf Bookshelf Adventurer's Pack Adventurer's Pack Adventurer's Pack Adventurer's Pack Adventurer's Pack Adventurer's Pack Adventurer's Pack Adventurer's Pack Gold Key Gold Key Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Lever Dusty Note Dusty Note Weathered Tome Weathered Tome Weathered Tome Weathered Tome Rest Shrine Rest Shrine Rest Shrine Rest Shrine Rest Shrine Rest Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Resurrection Shrine Waypoint Waypoint
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Chests
End Chest
Heroic
Name Min Level Type Effects & Bonuses
Quartermaster's Chit 1d2+1 BtA
Saltmeadow Hay 3d4 BtA
Amethyst Loupe BtA M R 3 Goggles
  • Blindness Immunity
    Grants its wearer immunity to blindness effects.
  • Search +6
    +6 Competence bonus to Search.
  • Spot +6
    +6 Competence bonus to Spot.
  • Blue Augment Slot
  • Saltmarsh Explorer
    (5) Set:
    +5 Artifact bonus to Physical and Magical Resistance Rating
    +1 Artifact bonus to all Ability Scores
Duelist's Epee BtA M R 3 Rapier
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Keen
    Passive: The base critical threat range of this weapon is doubled. This does not stack with the Improved Critical feat. Vorpal strikes by this weapon also bypass all Fortification.
  • Humanoid Bane 2
    This weapon is attuned specifically to those that walk among us, dealing an additional 2d10 bane damage vs. Humanoids
  • Deception
    This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
  • Red Augment Slot
Smuggler's Cap BtA M R 3 Headgear
  • Charisma +3
    +3 Enhancement bonus to Charisma
  • Deception +2
    +2 Enhancement bonus to hit and +3 to damage for any hit that would qualify as a sneak attack.
  • Blue Augment Slot
  • Saltmarsh Explorer
    (5) Set:
    +5 Artifact bonus to Physical and Magical Resistance Rating
    +1 Artifact bonus to all Ability Scores
Smuggler's Gear BtA M R 3 Light Armor
  • +2 Enhancement Bonus
    This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Physical Sheltering +7
    +7 Enhancement bonus to Physical Resistance Rating
  • Haste Guard
    When you are hit by enemies, there is a chance you will be Hasted, quickening your attack and movement speed.
  • Green Augment Slot
  • Saltmarsh Explorer
    (5) Set:
    +5 Artifact bonus to Physical and Magical Resistance Rating
    +1 Artifact bonus to all Ability Scores
Sapphire of Good Luck +1 BtA 4 Augment

M — can come with a Mythic bonus; the tier depends on the slot. R — can come with a Reaper Enchantment.

Optional Chests
Heroic
Name Min Level Type Effects & Bonuses
Saltmeadow Hay 1d4 BtA