Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 10
Binds to Character on Acquire
Base Damage Rating: 10.45
Damage: 1d10 + 4 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x3
Caster Level: 7
1 / 1 Charges (Recharged/Day: 1)
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Disruption: On Hit: 4 to 24 Bane damage to Undead.
On Vorpal Hit: If an undead struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the undead has above 1000 hit points, it takes 100 damage.
Greater Disruption Guard: This item stores a holy and righteous power deep within. When the wearer of this item is successfully attacked in melee by undead, this power occasionally comes to the surface, annihilating enemy undead.
Heal +12: +12 Competence bonus to Heal.
Repair +12: +12 Competence bonus to Repair.
Durability: 185 / 185
Steel (Hardness: 20)
A mighty maul commissioned for the House Kundarak Champion. This weapon was lost in an early attempt to re-open the Vault of Night.