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Hammer of Life

Weapon Type Maul
Damage 1d10 + 4 Bludgeon, Magic
Critical Roll (5%) 20-20 / x3
Handedness Two-handed
Proficiency Martial Weapon Proficiency
Minimum Level 10
Binding Binds to Character on Acquire
Clickie Restoration (Caster Level: 7) — 1 Charge, Recharge 1/day
Description A mighty maul commissioned for the House Kundarak Champion. This weapon was lost in an early attempt to re-open the Vault of Night.
Material Steel
Durability 185
Weight 10.00 lbs
Effects
  • +4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
  • Disruption: On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the undead has above 1000 hit points, it takes 100 damage.
  • Greater Disruption Guard: This item stores a holy and righteous power deep within. When the wearer of this item is successfully attacked in melee by undead, this power occasionally comes to the surface, annihilating enemy undead.
  • Heal +12: +12 Competence bonus to Heal.
  • Repair +12: +12 Competence bonus to Repair.

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Hammer of Life
Hammer of Life
Maul
Equips to: Main Hand
Martial Weapon Proficiency
Minimum Level: 10
Binds to Character on Acquire
Base Damage Rating: 10.45
Damage: 1d10 + 4 Bludgeon, Magic
Critical Roll: (5%) 20-20 / x3
Restoration
Target: Friend, Self
School: Conjuration
Spell Resistance: No
Cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion suffered by the ally.
Caster Level: 7
1 / 1 Charges (Recharged/Day: 1)
+4 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +4 enhancement bonus to AC. Weapons with this quality gain a +4 enhancement bonus to attack and damage.
Disruption: On Hit: 4 to 24 Bane damage to Undead.
On Vorpal Hit: If an undead struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the undead has above 1000 hit points, it takes 100 damage.
Greater Disruption Guard: This item stores a holy and righteous power deep within. When the wearer of this item is successfully attacked in melee by undead, this power occasionally comes to the surface, annihilating enemy undead.
Heal +12: +12 Competence bonus to Heal.
Repair +12: +12 Competence bonus to Repair.
Durability: 185 / 185
Steel (Hardness: 20)
A mighty maul commissioned for the House Kundarak Champion. This weapon was lost in an early attempt to re-open the Vault of Night.
Found In
Used In
Altar of Epic Rituals 1 recipes
Ingredients
Created
A mighty maul commissioned for the House Kundarak Champion. This weapon was lost in an early attempt to re-open the Vault of Night.
Legacy Altar of Epic Rituals 1 recipes
Ingredients
Created
A mighty maul commissioned for the House Kundarak Champion. This weapon was lost in an early attempt to re-open the Vault of Night.