BETA — This site is under active development. Data may be incomplete or incorrect.

Garments of Equilibrium

Armor Type Cloth Armor
Armor Bonus +0
Proficiency Cloth Armor Proficiency
Race Absolutely Excluded Warforged
Minimum Level 12
Binding Binds to Account on Acquire
Description A field of mystical energy surrounds these garments, protecting the wearer from critical damage and reinforcing his or her fists with extra power.
Material Cloth
Durability 125
Weight 0.00 lbs
Effects
  • Fortification 100%: This suit of armor or shield produces a magical force that greatly increases protection of vital areas. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance (in most circumstances) that the critical hit or sneak attack is negated and damage is instead rolled normally.
  • Concentration +14: +14 Competence bonus to Concentration.
  • Reinforced Fists: This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one half die.
  • Resistance +5: +5 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
Augment Slots
  • Blue Augment Slot

Drag to turn · wheel or pinch to zoom · right-drag or Shift-drag to pan · double-click to reset · Esc to close

Garments of Equilibrium
Garments of Equilibrium
Cloth Armor
Equips to: Armor
Cloth Armor Proficiency
Race Absolutely Excluded: Warforged
Minimum Level: 12
Binds to Account on Acquire
Armor Bonus: +0
Fortification 100%: This suit of armor or shield produces a magical force that greatly increases protection of vital areas. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance (in most circumstances) that the critical hit or sneak attack is negated and damage is instead rolled normally.
Concentration +14: +14 Competence bonus to Concentration.
Reinforced Fists: This item surrounds your fists with kinetic energy. Your unarmed damage is boosted by one half die.
Resistance +5: +5 Resistance Bonus to Fortitude, Reflex, and Will Saving Throws.
Augments:
Blue Augment Slot: Empty
Durability: 125 / 125
Cloth (Hardness: 14)
A field of mystical energy surrounds these garments, protecting the wearer from critical damage and reinforcing his or her fists with extra power.