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Ferrocrystal Shuriken

Weapon Type Shuriken
Damage 1d2 + 2 Slash, Magic, Crystal, ColdIron
Critical Roll (5%) 20-20 / x2
Proficiency Exotic Weapon Proficiency
Minimum Level 5
Binding Binds to Account on Acquire
Description This Crystalline weapon seems to hum with strong Magnetic energies. It is able to break the Cold Iron damage reduction of enemies such as Fey.
Material Crystal
Durability 65
Weight 0.50 lbs
Effects
  • +2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
  • Feybane 2: This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 2d10 bane damage vs. Fey.
  • Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Maiming 2: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
  • Crystal: Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
  • Returning: This missile will return to you.
Augment Slots
  • Red Augment Slot

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Ferrocrystal Shuriken
Ferrocrystal Shuriken
Shuriken
Equips to: Main Hand
Exotic Weapon Proficiency
Minimum Level: 5
Binds to Account on Acquire
Base Damage Rating: 3.67
Damage: 1d2 + 2 Slash, Magic, Crystal, ColdIron
Critical Roll: (5%) 20-20 / x2
+2 Enhancement Bonus: This item has been magically enhanced. Armor with this quality gains a +2 enhancement bonus to AC. Weapons with this quality gain a +2 enhancement bonus to attack and damage.
Feybane 2: This weapon is attuned specifically to hunt those born of the Feywild, dealing an additional 2d10 bane damage vs. Fey.
Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
Maiming 2: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +2d8 damage.
Crystal: Rumor has it that the crystal this item is made from comes from Riedra and has certain qualities in common with crysteel. Crystal weapons are able to overcome the protective damage reduction of many Quori creatures, which can be resistant to other weapons. Spell failure chances for armors and shields made from crystal are also decreased by 10%.
Returning: This missile will return to you.
Augments:
Red Augment Slot: Empty
Durability: 65 / 65
Crystal (Hardness: 15)
This Crystalline weapon seems to hum with strong Magnetic energies. It is able to break the Cold Iron damage reduction of enemies such as Fey.